I agree with DemoS's initial POV that it should not be more important via limitation, hence, Blizz should try to implement higher Totals in their geysers rather than the current. They halved teh rate of harvesting and increased the number of geysers by 2 - however, they still need to increase the total gas in 1 geyser to make it even, given that we're trading 4-6 workers to harvest gas from minerals very early on; and those minerals if used correctly, fund more production buildings and tier1 units or more cannons (for Protoss) to defend early tech rushes.
The idea to have minerals exchanged for gas is pretty interesting since it creates an opportunity cost for every mineral you trade. The only thing is that the ability to trade should have a 4-5 min delay from the start of game. That should make it more "critical" to making tech choices, because you tech right about then after building your initial structures and tier1 units.
Also, for those disagreeing, what's wrong specifically in having a system to in-trade resources for the player?




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