Actually the idea is to make Minerals "plentifull" to the point of not making the Macro mechanics onedimentional. Queen, OC and Chronoboost all improve Mineralincome AND other stuff. These will only be used if the opportunity cost (minerals) isnīt severe. I donīt think that the concept of "too much" is entirely bad for the game it means that "best income" isnīt automatically "max income".
Rather than removing the distinction between Minerals and Gas they should lower Gascosts on overpriced units.




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