Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 33

Thread: Protoss Unit Voiceover

  1. #21
    LoTuS's Avatar Junior Member
    Join Date
    May 2009
    Posts
    102

    Default Re: Protoss Unit Voiceover

    From a fresh perspective, i think they sound a bit decent.

  2. #22

    Default Re: Protoss Unit Voiceover

    They sound incredibly weak, and amateurish. Zealot seems to be emphasizing completely wrong parts of his speech.

    like "my LIFE... FOR... auir"

    And some of the native language tones just sound stupid. Completely missing the very raw and predator like original Protoss native language.

    And wtf is up with Mothership, why is its portrait a stupid crystal?

  3. #23

    Default Re: Protoss Unit Voiceover

    zerg adjutant is kerrigan voice?? hahah... if it's true scrap starcraft 2

  4. #24

    Default Re: Protoss Unit Voiceover

    They sound too monotonous, and totally lack feeling. They should sound excited, not relaxed. Specially the most basic combat units.

    .

  5. #25

    Default Re: Protoss Unit Voiceover

    most of them sound similar. There should be different variety in their voices, like sounding weird, serious, badass, arrogant, etc.

  6. #26

    Default Re: Protoss Unit Voiceover

    I can definitely agree with that. Quality is okay (aside from a tad over-eagerness on adding effects for the Immortal). However, aside from the Immortal, most of the other characters lack a personality; especially compared with the Terrans where each unit has their unique quirk and fit a certain stereotype through their lines. This could work for the Protoss as well. For instance, the Zealot would easily fit in the mold of the honorable warrior who puts honor before reason, the Stalker could have lines akin to a creepy stalker and the Dark Templar just be a sneaky bastard.
    Last edited by mr. peasant; 02-23-2010 at 07:52 PM.

  7. #27

    Default Re: Protoss Unit Voiceover

    Most SC2 units lack personality. Terran included.

    I think the main problem is that everything sounds like noise. Once a big battle starts, you just start hearing noise, and not a lot of distinct sounds. When you play SC1, you can hear the distinct noise that Zerlings make or the crazy weird noise that Zealots make. Now, zealots make this slashing noise, zerlings make this slashing noise, roaches make this sloshing noise... it's all incredibly bland sound scape.

    Sound design in SC1 was far superior, when a large number of siege tanks sieged up, you seriously had that anticipation of death. When SC2 siege tanks do the same, you barely even notice.

  8. #28

    Default Re: Protoss Unit Voiceover

    Is it just me, or does the Void Ray sound a lot like classic Zeratul?
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  9. #29

    Default Re: Protoss Unit Voiceover

    Immortal: Sounds like "The Fallen" from Transformers 2. I actually like it alot

    High Templar:
    Emotionless. He needs to sound more, angry.

    Dark Templar: Trys too hard to be creepy XD. Plus, they are dark, not evil.

    Zealot: Again, kinda emotionless. They are on the brink of extinction and are extremely prideful - they need anger and pride in their voice!

    Stalker: Just ab-so-lut-ly perfect :P

    This IS bliz, we know them well for being epic when they need to be. Just need to give it MORE time.
    Last edited by HellishProphet; 02-24-2010 at 12:17 AM.
    "I Bring Visions Of The Dammed Through My Dead Eyes"

  10. #30
    Junior Member
    Join Date
    Dec 2009
    Posts
    68

    Default Re: Protoss Unit Voiceover

    Quote Originally Posted by Wankey View Post
    Sound design in SC1 was far superior, when a large number of siege tanks sieged up, you seriously had that anticipation of death. When SC2 siege tanks do the same, you barely even notice.
    I'm guessing the guys responsible for the sounds in the first game left or were fired long ago? The latest games put out by Blizzard all have a very bland set of sounds. Shame, really.

Similar Threads

  1. The All Terran Units Voiceover
    By scorpio19 in forum StarCraft Discussion
    Replies: 38
    Last Post: 02-21-2010, 02:53 AM
  2. Protoss Missions, Protoss Casters in Final Development
    By Gifted in forum StarCraft Discussion
    Replies: 4
    Last Post: 01-08-2010, 12:02 AM
  3. SCL Unit Database
    By Hamshank in forum StarCraft Discussion
    Replies: 13
    Last Post: 08-31-2009, 09:52 PM
  4. Unit voices?
    By trace wm in forum StarCraft Discussion
    Replies: 22
    Last Post: 08-02-2009, 11:19 PM
  5. Protoss vs Protoss early game tacktics
    By Perfecttear in forum StarCraft Discussion
    Replies: 42
    Last Post: 07-24-2009, 12:06 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •