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Thread: Help - Zerg midgame vs Terran

  1. #31

    Default Re: Help - Zerg midgame vs Terran

    Quote Originally Posted by Nicol Bolas View Post
    Lurkers were only valuable for their stealth vs. Marines. With units like Marauders and Thors roaming the map, stealth and linear AoE don't mean squat. Tier 2 Lurkers would only help if they had a range advantage on most units; something that could allow them to fire at targets without being shot back.

    Ravens are lower tech now than vessels were in SC1. They're also slightly gas cheaper too. Stealth alone is not good enough to make traditional Lurkers viable.
    That makes sense.

    So do you think changed (e.g. longer range) Lurkers could be viable and balanced in SC2, or should Blizz add some other unit to bolster Zerg Tier 2?


    "I am part of that power that eternally wills evil and eternally works good."
    - Mephistopheles (Goethe's Faust)

  2. #32

    Default Re: Help - Zerg midgame vs Terran

    Lurkers could be upgraded to have 9 range ! Much more then the Marauder and Thor,It dealt 30 vs armored + linear splash.Had 200 hp....It's not like BW when you have detection you are home free...With siege range+more durability made the Lurker a formidable tool in your army...I don't know why Blizzard thought they were 'ignored' I mean i don't see carriers and BC's in every game does that mean that they are useless? maybe they should be removed to ??? It's simply because people didn't knew the potential of the Lurker...Maybe they will bring down the Hydras to Tier 1.5 and bring the Lurker as Tier 2 by the next patch or two ?,who knows...

  3. #33

    Default Re: Help - Zerg midgame vs Terran

    Quote Originally Posted by arthas View Post
    Lurkers could be upgraded to have 9 range ! Much more then the Marauder and Thor,It dealt 30 vs armored + linear splash.Had 200 hp....It's not like BW when you have detection you are home free...With siege range+more durability made the Lurker a formidable tool in your army...I don't know why Blizzard thought they were 'ignored' I mean i don't see carriers and BC's in every game does that mean that they are useless? maybe they should be removed to ??? It's simply because people didn't knew the potential of the Lurker...Maybe they will bring down the Hydras to Tier 1.5 and bring the Lurker as Tier 2 by the next patch or two ?,who knows...
    Blizzard said they were being "underused." I take that to mean that by the time Lurkers became available, people found other units to be more useful.

    I'm curious to see whether they took out the Lurker because they thought it had no place in the game, or because they wanted to make some significant changes to the unit, test it internally, and see how testers played without it before reintroducing it.


    "I am part of that power that eternally wills evil and eternally works good."
    - Mephistopheles (Goethe's Faust)

  4. #34

    Default Re: Help - Zerg midgame vs Terran

    Quite frankly Ultralisks are just better at tier 3, the Lurker's only advantage is it's burrow while attacking thing, which isn't all that great at tier 3... but I kinda doubt the Lurker will be out of the game for long. It's avatar is one of the in-game icons you can choose from!

    Lurkers could be upgraded to have 9 range !
    Ugh... don't remind me. I sorta like the armored bonus, though. (And I *HATE* Zerg units with attack bonuses). Separates it from the baneling which everyone seems to think it overlaps with like crazy.

    But then it might overlap with the Zergling too much of all things...


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  5. #35

    Default Re: Help - Zerg midgame vs Terran

    Separates it from the baneling which everyone seems to think it overlaps with like crazy.
    Yeah, and those don't have the same purpose... Even though I really like the Lurker(it is my favorite SC1 unit), I still think that they were not that useful for Tier 3, as you said Burrow is the only thing it was good for, with his splash and it is not that useful in Tier 3... But both Ultralisk and Brood Lord seemed better than Lurker in job what they did.
    "Living for the Swarm!"

  6. #36

    Default Re: Help - Zerg midgame vs Terran

    Would allowing the Lurker to move while burrowed make it a more viable unit? Would that make it too strong?


    "I am part of that power that eternally wills evil and eternally works good."
    - Mephistopheles (Goethe's Faust)

  7. #37

    Default Re: Help - Zerg midgame vs Terran

    Would allowing the Lurker to move while burrowed make it a more viable unit? Would that make it too strong?
    It would make it not a Lurker. It would simply make it a cloaked Zerg unit with linear AoE attacks.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  8. #38

    Default Re: Help - Zerg midgame vs Terran

    It would make it not a Lurker. It would simply make it a cloaked Zerg unit with linear AoE attacks.
    Exactly. The burrow-move Roach is ridiculous enough already.

    The tier 2 anti-armored Lurker would be perfect IMO.

    Be a good counter for Roaches in ZvZ too. Especially since no zerg player has even heard the word 'overseer' before.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  9. #39

    Default Re: Help - Zerg midgame vs Terran

    The tier 2 anti-armored Lurker would be perfect IMO.
    Not without the range upgrade.

    Especially since no zerg player has even heard the word 'overseer' before.
    I have.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  10. #40

    Default Re: Help - Zerg midgame vs Terran

    Quote Originally Posted by Nicol Bolas View Post
    It would make it not a Lurker. It would simply make it a cloaked Zerg unit with linear AoE attacks.
    Fair enough. But it would seem odd to me that Roaches and Infesters can move while burrowed and a Lurker couldn't.


    "I am part of that power that eternally wills evil and eternally works good."
    - Mephistopheles (Goethe's Faust)

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