Page 1 of 3 123 LastLast
Results 1 to 10 of 28

Thread: Starcraft 2 bandwidth requirement

  1. #1
    FoxSpirit's Avatar Junior Member
    Join Date
    Aug 2009
    Posts
    141

    Default Starcraft 2 bandwidth requirement

    Yeah, topic sprung up: since there is no LAN play anymore, you'll have to use bnet even for inhouse multi-gaming.
    So how much bandwidth does a let's say 2vs2 use? And no speculative answers, only hard facts please.
    Thanks a lot

  2. #2

    Default Re: Starcraft 2 bandwidth requirement

    i dont think people have bothered looking into this yet

  3. #3

    Default Re: Starcraft 2 bandwidth requirement

    I'm primarily having to use a 144k iDSL connection EDIT: for StarCraft 2 Beta, which works with about 100ms latency and no "Waiting for Player" messages, but through experience with other games every additional player begins to drastically reduce the performance.

    An internet modem can only send out so many 1.5kb packets at a time, kind of like a single (really fast) conveyor belt. Every time you add a player, you're increasing the distance between each player's packets (because the packets have to share the same conveyor belt), which means more milliseconds between commands as the number of players increase.

    Here's the deal, the developers developed the game on a LAN. They have locked out that functionality for you.
    Last edited by Edfishy; 02-21-2010 at 12:31 PM.

    We endorse the LAN in Starcraft 2 Please. Petition to Blizzard Entertainment.
    http://www.petitiononline.com/LANSC2/petition.html

    LANHAMMER: 252,778
    252,778 against the removal of LAN in StarCraft 2!
    IGN's Article Regarding The Petition Reaching 55,000, "...eliminating LAN play reduces choice"

  4. #4

    Default Re: Starcraft 2 bandwidth requirement

    The thing that is so frustrating about this decision to have no LAN is that the people they are trying to stop will not be affected. They will illegally acquire and crack the game anyway. It's punishing the entire class for the actions of a few when the few don't even get the punishment anyway.

    We can only hope that eventually they'll patch in a DRM method that requires you to be logged into battle.net but allows the packets to be exchanged via LAN. I'm no tech guy but this seems like the best solution.

  5. #5
    FoxSpirit's Avatar Junior Member
    Join Date
    Aug 2009
    Posts
    141

    Default Re: Starcraft 2 bandwidth requirement

    Yeah, thanks for the answers though my question was probably poorly phrased:

    How much traffic does Starcraft 2 generate, and how much the voicechat part of it?

  6. #6

    Default Re: Starcraft 2 bandwidth requirement

    I don't see how you can expect such specific answers, and the aggressive way you asked the question probably keeps people away.

    I've got a slow computer, and have recently (past 2-3 months) been plagued by a slow internet connection. I noticed no slowdown at all while playing StarCraft II beta, even while simultaneously downloading a huge video file. I can't say there was no latency; I didn't see anything saying "you have 30 ms latency" or whatever.
    StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.

    "Do you hear them whispering from the stars? The galaxy will burn with their coming."

  7. #7

    Default Re: Starcraft 2 bandwidth requirement

    I think he is asking so he doesn't go over his bandwith allotment each month not how fast the game will run on a specific connection.

  8. #8

    Default Re: Starcraft 2 bandwidth requirement

    As for bandwidth allotment, it's on-par or less than any other game on the market. I couldn't gauge for certain without getting a packet-monitor app.

    We endorse the LAN in Starcraft 2 Please. Petition to Blizzard Entertainment.
    http://www.petitiononline.com/LANSC2/petition.html

    LANHAMMER: 252,778
    252,778 against the removal of LAN in StarCraft 2!
    IGN's Article Regarding The Petition Reaching 55,000, "...eliminating LAN play reduces choice"

  9. #9
    Alex's Avatar Junior Member
    Join Date
    May 2009
    Posts
    84

    Default Re: Starcraft 2 bandwidth requirement

    Quote Originally Posted by SinsWage View Post
    The thing that is so frustrating about this decision to have no LAN is that the people they are trying to stop will not be affected. They will illegally acquire and crack the game anyway. It's punishing the entire class for the actions of a few when the few don't even get the punishment anyway.

    We can only hope that eventually they'll patch in a DRM method that requires you to be logged into battle.net but allows the packets to be exchanged via LAN. I'm no tech guy but this seems like the best solution.
    I think they said that they might do something like that...
    It's technically possible, and it should help a lot of the users who want LAN.

  10. #10

    Default Re: Starcraft 2 bandwidth requirement

    I got a technical question. In BW, battle.net was only there to connect people between each other. You can be disconnected from Bnet and the game continue anyway, you are on direct connection whit the host.

    Is Battle.net 2.0 working this way? If everyone got to send every info to Bnet server and the server to to route every info from every game it will just explode... If 2 people are on the same LAN, Bnet creat the link between them, but they send packet to each other to there respective adress, inside LAN. I think i am right, but I am not a IT pro, correct me if i'm wrong.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •