Yeah, topic sprung up: since there is no LAN play anymore, you'll have to use bnet even for inhouse multi-gaming.
So how much bandwidth does a let's say 2vs2 use? And no speculative answers, only hard facts please.
Thanks a lot![]()
02-21-2010, 09:11 AM
#1
Yeah, topic sprung up: since there is no LAN play anymore, you'll have to use bnet even for inhouse multi-gaming.
So how much bandwidth does a let's say 2vs2 use? And no speculative answers, only hard facts please.
Thanks a lot![]()
02-21-2010, 12:06 PM
#2
i dont think people have bothered looking into this yet
02-21-2010, 12:28 PM
#3
I'm primarily having to use a 144k iDSL connection EDIT: for StarCraft 2 Beta, which works with about 100ms latency and no "Waiting for Player" messages, but through experience with other games every additional player begins to drastically reduce the performance.
An internet modem can only send out so many 1.5kb packets at a time, kind of like a single (really fast) conveyor belt. Every time you add a player, you're increasing the distance between each player's packets (because the packets have to share the same conveyor belt), which means more milliseconds between commands as the number of players increase.
Here's the deal, the developers developed the game on a LAN. They have locked out that functionality for you.
Last edited by Edfishy; 02-21-2010 at 12:31 PM.
We endorse the LAN in Starcraft 2 Please. Petition to Blizzard Entertainment.
http://www.petitiononline.com/LANSC2/petition.html
LANHAMMER: 252,778
252,778 against the removal of LAN in StarCraft 2!
IGN's Article Regarding The Petition Reaching 55,000, "...eliminating LAN play reduces choice"
02-21-2010, 01:25 PM
#4
The thing that is so frustrating about this decision to have no LAN is that the people they are trying to stop will not be affected. They will illegally acquire and crack the game anyway. It's punishing the entire class for the actions of a few when the few don't even get the punishment anyway.
We can only hope that eventually they'll patch in a DRM method that requires you to be logged into battle.net but allows the packets to be exchanged via LAN. I'm no tech guy but this seems like the best solution.
02-21-2010, 01:45 PM
#5
Yeah, thanks for the answers though my question was probably poorly phrased:
How much traffic does Starcraft 2 generate, and how much the voicechat part of it?
02-21-2010, 02:19 PM
#6
I don't see how you can expect such specific answers, and the aggressive way you asked the question probably keeps people away.
I've got a slow computer, and have recently (past 2-3 months) been plagued by a slow internet connection. I noticed no slowdown at all while playing StarCraft II beta, even while simultaneously downloading a huge video file. I can't say there was no latency; I didn't see anything saying "you have 30 ms latency" or whatever.
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02-21-2010, 02:23 PM
#7
I think he is asking so he doesn't go over his bandwith allotment each month not how fast the game will run on a specific connection.
02-21-2010, 02:53 PM
#8
As for bandwidth allotment, it's on-par or less than any other game on the market. I couldn't gauge for certain without getting a packet-monitor app.
We endorse the LAN in Starcraft 2 Please. Petition to Blizzard Entertainment.
http://www.petitiononline.com/LANSC2/petition.html
LANHAMMER: 252,778
252,778 against the removal of LAN in StarCraft 2!
IGN's Article Regarding The Petition Reaching 55,000, "...eliminating LAN play reduces choice"
02-21-2010, 02:58 PM
#9
02-21-2010, 04:07 PM
#10
I got a technical question. In BW, battle.net was only there to connect people between each other. You can be disconnected from Bnet and the game continue anyway, you are on direct connection whit the host.
Is Battle.net 2.0 working this way? If everyone got to send every info to Bnet server and the server to to route every info from every game it will just explode... If 2 people are on the same LAN, Bnet creat the link between them, but they send packet to each other to there respective adress, inside LAN. I think i am right, but I am not a IT pro, correct me if i'm wrong.