Well to fix that, all they need is to allow Multiple Spawn Larvas on a Single Hatchery simultaneously (bump the cost and time up to 50 to compensate)
02-21-2010, 11:09 AM
#11
Well to fix that, all they need is to allow Multiple Spawn Larvas on a Single Hatchery simultaneously (bump the cost and time up to 50 to compensate)
02-21-2010, 11:19 AM
#12
what does that fix? you will still be able to spawn the larva without looking at the base.
what they should do is make spawn larva less of a no brainer.. the queen needs some energy tention on it beyond defensive uses
I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
I work an internship at a government agency this fall, and have a good time at it.
I'm being more social, active and honest lately. in all forums.
Hi.
02-21-2010, 02:07 PM
#13
As Zerg,
1. "Left wing" Assault
2. "Right wing" Assault (flanker)
3. Tertiary Assault / Base Defense (army surplus)
4. Ground Scouts (army surplus)
5. All Hatcheries
6. Latest Expansion
7. All Queens
8. All Tech Facilities
9. Air Scout / Overseer
0. Nydus Worm / Air Transport Group
I place Queens always in the upper-right "spike" of every Hatchery, so I always know where those suckers are.
We endorse the LAN in Starcraft 2 Please. Petition to Blizzard Entertainment.
http://www.petitiononline.com/LANSC2/petition.html
LANHAMMER: 252,778
252,778 against the removal of LAN in StarCraft 2!
IGN's Article Regarding The Petition Reaching 55,000, "...eliminating LAN play reduces choice"
02-21-2010, 04:30 PM
#14
I'm confused. What is it you're doing that allows you to spawn larva without going to your base? How do you get around the targeting requirement?
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
02-21-2010, 05:42 PM
#15
Multi-select your Queen AND your hatchery. Then tab to your Queen, hit R and click the Hatchery icon in the bottom.I'm confused. What is it you're doing that allows you to spawn larva without going to your base? How do you get around the targeting requirement?
It's... not really that much of a time saver...
The Mother of all Queens!
Thanks to Dynamik- for the signature!
02-21-2010, 08:58 PM
#16
Its a giant time saver you can just shift click your queens to all your hatchery's and they run to the closest hatch and spawn larva. This could be done while in combat and doesn't require you to look at multiple bases.
This is no different than the protoss one though since you can easily do the same thing.
Also Queen is a higher ranking unit than the hatchery's i think ( not sure what lair would do though) so shes the first one that comes up so no need to tab to cast the spell.
Last edited by Islandsnake; 02-21-2010 at 10:03 PM.
"No matter what side of the argument you are on, you always find people on your side that you wish were on the other."
Be sure to check out the best #$*&#$ video game show ever Epileptic Gaming and the lastest episode on youtube NOW IN HD
- Oh its a egg I wonder whats inside! =)