Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16

Thread: Unit/Building Groupings!

  1. #11

    Default Re: Unit/Building Groupings!

    Well to fix that, all they need is to allow Multiple Spawn Larvas on a Single Hatchery simultaneously (bump the cost and time up to 50 to compensate)

  2. #12

    Default Re: Unit/Building Groupings!

    what does that fix? you will still be able to spawn the larva without looking at the base.

    what they should do is make spawn larva less of a no brainer.. the queen needs some energy tention on it beyond defensive uses
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  3. #13

    Default Re: Unit/Building Groupings!

    As Zerg,

    1. "Left wing" Assault
    2. "Right wing" Assault (flanker)
    3. Tertiary Assault / Base Defense (army surplus)
    4. Ground Scouts (army surplus)
    5. All Hatcheries
    6. Latest Expansion
    7. All Queens
    8. All Tech Facilities
    9. Air Scout / Overseer
    0. Nydus Worm / Air Transport Group

    I place Queens always in the upper-right "spike" of every Hatchery, so I always know where those suckers are.

    We endorse the LAN in Starcraft 2 Please. Petition to Blizzard Entertainment.
    http://www.petitiononline.com/LANSC2/petition.html

    LANHAMMER: 252,778
    252,778 against the removal of LAN in StarCraft 2!
    IGN's Article Regarding The Petition Reaching 55,000, "...eliminating LAN play reduces choice"

  4. #14

    Default Re: Unit/Building Groupings!

    I'm confused. What is it you're doing that allows you to spawn larva without going to your base? How do you get around the targeting requirement?
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  5. #15

    Default Re: Unit/Building Groupings!

    I'm confused. What is it you're doing that allows you to spawn larva without going to your base? How do you get around the targeting requirement?
    Multi-select your Queen AND your hatchery. Then tab to your Queen, hit R and click the Hatchery icon in the bottom.

    It's... not really that much of a time saver...


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  6. #16

    Default Re: Unit/Building Groupings!

    Its a giant time saver you can just shift click your queens to all your hatchery's and they run to the closest hatch and spawn larva. This could be done while in combat and doesn't require you to look at multiple bases.

    This is no different than the protoss one though since you can easily do the same thing.


    Also Queen is a higher ranking unit than the hatchery's i think ( not sure what lair would do though) so shes the first one that comes up so no need to tab to cast the spell.
    Last edited by Islandsnake; 02-21-2010 at 10:03 PM.
    "No matter what side of the argument you are on, you always find people on your side that you wish were on the other."
    Be sure to check out the best #$*&#$ video game show ever Epileptic Gaming and the lastest episode on youtube NOW IN HD
    - Oh its a egg I wonder whats inside! =)

Similar Threads

  1. [Idea] Make the Mothership a Building
    By mr. peasant in forum StarCraft Discussion
    Replies: 32
    Last Post: 12-20-2010, 09:29 AM
  2. Karune on Building placement
    By spychi in forum StarCraft Discussion
    Replies: 56
    Last Post: 01-20-2010, 01:54 PM
  3. Dark shrine seems to be a very boring building
    By Wankey in forum StarCraft Discussion
    Replies: 38
    Last Post: 11-11-2009, 09:11 PM
  4. Building Reveal in SC2
    By Nicol Bolas in forum StarCraft Discussion
    Replies: 127
    Last Post: 08-28-2009, 08:36 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •