This is something important that we should think about. The fans power to regulate certain aspects of the game is huge. In your opinion, how much has that power worked against SC2 possible development.
An example would be the Carrier. The Tempest got scratched down because the fans wanted the Carrier back. This could very well mean a decrease in the gameplay possibilities of the game, but Blizz gave in to it.
Another example would be the Hydralisks role. Blizz should have the freedom to do whatever they want with the Hydra in terms of gameplay, to change things up and to create a more flexible game. But through fan nostalgia they are giving it a more generalist role again.
In your opinion, how much does fan pleasing deter from originality and creativity ?




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