I LOVE Sentries!
Lets review:
Sentry
40HP/40/200
1AC - Normal
50/100/2 - 42
Disruption Beam
8 Ranged (5) - Fast - Air/Ground
..Force Field 50 - Creates a force field that lasts 15 and impedes movement of ground units
..Guardian Shield 75 - Creates a range 4 Aura that reduces incoming ranged damage to friendly units by 2. Lasts 15
..Hallucination Creates hallucinations that cannot deal damage and die more easily. Hallucinations last 60. Enemy detectors reveal hallucinations
*Hallucination supposedly doesn't require a target. Costs no energy either.
This thing ROCKS. Force field to block chokes and escape routes, Gaurdian Shield to pretty much half Zergling attack and Mutalisk Splash, and Hallucination to overwhelm your opponent and scout at gate tech... its the ultimate anti-Zerg.




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