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Thread: Some of the attack animations

  1. #11

    Default Re: Some of the attack animations

    Maybe random attack anims simulating strike combos or something
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


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  2. #12

    Default Re: Some of the attack animations

    Yeah, they look a little bland. And the sounds are far from BW quality. Just compare the Overlord birth, or move sound with the new one...

  3. #13

    Default Re: Some of the attack animations

    @those ranting about zealots:

    More Wolverine and less Magina/Demon Hunter kind of moves right? Lots of people made posts like this since the announcement video and I was expecting that come beta this would be fixed.


    Play Protoss? Look for the map Photon Cannon Tactics in the NA server!

  4. #14

    Default Re: Some of the attack animations

    Quote Originally Posted by don View Post
    @those ranting about zealots:

    More Wolverine and less Magina/Demon Hunter kind of moves right? Lots of people made posts like this since the announcement video and I was expecting that come beta this would be fixed.
    Me too.
    Quote Originally Posted by Josue View Post
    [...]
    I'm more worried about Hydralisks attack animation. If it's as ugly as I've seen lately (as if those spines were two arrows thrown by an archer... with similar physics) heck!
    They should definitely look like in SC1: thousands of small spines with green slime moving almost as fast as marine bullets...
    How about the Hydralisk? I also hoped it's animation would remind SC1's one more.

  5. #15

    Default Re: Some of the attack animations

    In SC, certain (large) ground units could fire from any direction, no matter what way they are facing. This included the legendary dragoon, the goliath and the siege tank.

    What units in SC2 have this feature?

    I agree with the stalker/phoenix complaints. I also dont like the sentry lazor. There was a time when I saw it (from high ground) firing through the cliff at an enemy on low ground. It looked horrible.

    Maybe colossus should get a new animation too (las0r beams are lame). A member named Liraco on SC2A made a great .gif of a colossus attack animation that started out as a laser beam in the current sides-to-middle sweep, but when it got to the middle, the beams collided in a thunderclap explosion. I think it might give a little more visual "oomph" to the colossus's attack.

    Lastly, the Roach barfs up about 3x its own weight in acid. Even your most extreme fratboy cant throw up that much.

  6. #16

    Default Re: Some of the attack animations

    Quote Originally Posted by KneeofJustice View Post
    Maybe colossus should get a new animation too (las0r beams are lame). A member named Liraco on SC2A made a great .gif of a colossus attack animation that started out as a laser beam in the current sides-to-middle sweep, but when it got to the middle, the beams collided in a thunderclap explosion. I think it might give a little more visual "oomph" to the colossus's attack.
    If it was so awesome why don't you hotlink the GIF file so everyone could see it?

  7. #17

    Default Re: Some of the attack animations

    I will go out on a limb and say that this stuff will be fixed (or at least most of it) by launch. The art team has been pretty anal until now so I doubt they will let the game launch with subpar animation.

    Personally, I like the colossus animation. The few they had before sucked pretty bad. But the 2 beams in-swinging is nice.

    Hydralisk I think is the worst of them all. The unit literally convulses and fires toenails that pop for 10 damage. I am not against the spine flying out and pegging a target, but make something more visible on top of that. Some green mucus, a trail, a more vibrant projectile path. ANYTHING! lol
    Guess its not a good day to be a bad guy huh skank!?

  8. #18

    Default Re: Some of the attack animations

    Quote Originally Posted by RedPineApple View Post
    I will go out on a limb and say that this stuff will be fixed (or at least most of it) by launch. The art team has been pretty anal until now so I doubt they will let the game launch with subpar animation.

    Personally, I like the colossus animation. The few they had before sucked pretty bad. But the 2 beams in-swinging is nice.

    Hydralisk I think is the worst of them all. The unit literally convulses and fires toenails that pop for 10 damage. I am not against the spine flying out and pegging a target, but make something more visible on top of that. Some green mucus, a trail, a more vibrant projectile path. ANYTHING! lol
    Yep, at least don't retcon as if old green attacking animation never existed!
    I like your idea of green goo with trail, I can imagine it would look better.

  9. #19

    Default Re: Some of the attack animations

    Liraco describes it like this:

    Originally I was just going to make it like a Protoss version of the siege tank (it wouldn't even fire a lance, but more of a Corsair-type "blast") but thought that combining the blast radius with the horizontal line was much cooler.

    Imagine the sound of the lances as they cut through the ground and then hearing a thunderous "clap" when they met. NOW you have an intimidating war machine.
    http://www.sc2armory.com/forums/topic/9236/page:2

    Scroll down a bit.

    I prefer it because it maintains the initial concept of the colossus (horizontal line attack) with a more powerful visual (and hopefully sound effect) that serves to strike fear into all the hearts of those who see the colossus. It also makes them fairly unique (lasers exploding!) and just feels better than the mostly silent beams that it currently has. Like the reaver, this more badass attack animation would announce in a big loud futuristic-alien way "I am here to incinerate you into atomic dust... and it wont be pretty."
    Last edited by KneeofJustice; 02-21-2010 at 06:29 PM.

  10. #20

    Default Re: Some of the attack animations

    In SC, certain (large) ground units could fire from any direction, no matter what way they are facing. This included the legendary dragoon, the goliath and the siege tank.

    What units in SC2 have this feature?
    Um, what does it matter?

    Units with both turrets and facing will not turn to attack unless you also had them move in that direction. Units with only turrets (Colossus, Immortal) will simply turn their turrets.

    I'm sorry, but that looks powerfully stupid. Further, explosions suggest radial AoE, while the Colossus has linear AoE. So it wouldn't look correct with the attack.
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