I have a question for anybody who's played against Terran frequently. It seems like nearly every map has only one choke/ramp providing initial access to their base, and it's become standard for Terran players to wall that off with a combination of depots and Rax.
Personally, do you find it frustrating constantly going up against this? Knowing that if you wish to punch through to their base, you either need to circumvent the only accessible doorway by drops, cliff walking, rock destruction...or risk heavy casualties going up against line of sight advantage with a predominantly ranged army behind predictable fortifications.
If this is frustrating to you, do you believe this to be a result of the Terran's flexibility when it comes to turtling, or the fact that nearly every Blizzard sanctioned map right now is built in such a fashion? Would you prefer a few maps with a more open floor plan?
I'd like to hear your thoughts on this.




Reply With Quote






