"all that we can see", unless you've got more than one hatchery in your main, is usually 3. At most.Or we could just CTRL-Click on a larvae, select all that we can see, and press H.
02-19-2010, 02:03 PM
#11
"all that we can see", unless you've got more than one hatchery in your main, is usually 3. At most.Or we could just CTRL-Click on a larvae, select all that we can see, and press H.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
02-19-2010, 03:16 PM
#12
02-19-2010, 03:20 PM
#13
I've done this before in my callow youth, but I've never seen anyone with actual skill put more than 2 hatcheries on the same screen. Actual players put Hatcheries where they belong: at expansions.Read my earlier reply where I denote creating multiple unit pumping hatcheries in the same area for this very reason. Four hatcheries together = 12 selectable larva in one control click.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
02-19-2010, 03:37 PM
#14
Plus, isn't there an advantage to now instead be able to highlight multiple larvae and quickly create a mixed group?
Even if you really wanted all zerglings, there must be some Alt-ctrl combo or some such allowing you to do so. (?)
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
02-19-2010, 03:41 PM
#15
That's really where I am with it. It is much easier to build some Zerglings, some Drones, some Roaches in a precise and known combination to maximize the composition of your army/economy.Plus, isn't there an advantage to now instead be able to highlight multiple larvae and quickly create a mixed group?
Spawn Larva allows you to effectively Drone while still massing units. To do that, you need to be able to specifically say how many of what you want from the selected units.
It will take you several hours to get used to the difference. Even after having played for 6+ hours, I'll still occasionally just hit "Z", expecting 6 Zerglings to pop out.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
02-19-2010, 04:12 PM
#16
Hm, I didn't try alt-press... but I don't think that'd work. It's usually not alt.
The Mother of all Queens!
Thanks to Dynamik- for the signature!
02-19-2010, 09:50 PM
#17
It's better this way since I can control group all my hatches and just S,ZZZ,O and not have to single select a larva should a single ovie need spawning, for example.