02-19-2010, 06:00 PM
#21
02-19-2010, 08:40 PM
#22
Reapers wreak havoc vs protoss in general now. They kill pylons in 2-3 salvos, and make mincemeat out of zealots. The only weakness is if the P player gets stalkers, which most of them don't.
02-19-2010, 10:14 PM
#23
Reapers are hilariously imbalanced units right now.
They can basically fly, move incredibly fast (especially with their speed upgrade), do *45* damage to buildings, and cost as much as an SC1 Hydralisk... let's ignore the fact that the cliff-climbing ALONE should make them into tier 2 units... that's just.. brutal...
They don't even need a Merc Haven anymore. Just a tech-lab.
They're not going to be winning any games, but the economy raids are going to be hilariously ridiculous. I don't know WHY they made D-charge into that ridiculous building attack... sheesh...
The Mother of all Queens!
Thanks to Dynamik- for the signature!
02-20-2010, 07:49 AM
#24
Reapers die horribly fast though. I did a 4-5 reaper rush vs some zerg, who just owned me with 8 lings. Also they die in 2 shots of a cannon. I have to say vs protoss they're pretty brutal since zealots just cant get to em without charge :/
02-20-2010, 09:22 AM
#25
Europe servers seem so weak for now... I'm 26th in Platinum despite being a D+/C- BW player...
Though for what it's worth:
-ZvP: I usually mass roach into infestors (and don't forget to make a spire in case he makes warprays/phoenix, and they get demolished by corruptors)
-ZvT: Zerglings/Banelings into fast hydralisks (hydra do SO much damage but are a bit fragile for their cost, so having a group of lings with them at all times is good)
-ZvZ: Mass, mass and mass roaches pretty much... lings or banelings won't stand a chance against them. If the games progresses (which it hasn't so far), I would probably make a spire and pump corruptors to kill overlords and possible enemy mutas.
Mutas are great versus protoss but I feel like I have better chances with roaches since most players respond to them with zealots instead of well microed stalkers/templars. I wonder how well collossi would do against roaches though...
Unfortunately I haven't had the chance to reach T3 before the game was won, I haven't tried out all units (no Ultras yet)
However at T2 I can say that infestors seem to have some great spells but it's really hard to use their life siphon...
02-20-2010, 10:58 AM
#26
I had a go at Zerg. They seem really powerful. Roachers are great for t1 and the switch to Muta's or Hydras is done easy. Loving Zerg now ^^
02-20-2010, 12:18 PM
#27
Holy crap, after watching that vid I COMPLETELY agree, that looks absolutely insane for a tier 1 unit. Wth?Reapers are OUTRAGEOUS right now.
A tier one unit that's really fast, ignores terrain, and eats buildings and workers for breakfast? Sheesh.
Man, I miss their actual active ability, I wonder why they switched it to a passive anti building attack.
02-20-2010, 08:03 PM
#28
About ten games later, here are my impressions for ZvP:
Playing against immortals/stalkers/sentries is tough! And roaches definitely don't cut it. The way lots of games pan out is that I'll have to get roaches (or I get rolled by zealots, since lings are lame against them), then I need to transition back into lings and get muta asap before he builds up too big a stalker/immortal/sentry army. However, once I have my roaches he can't move out so I need to exapand then.
ZvP is looking really interesting right now. And I'm not even talking about the all-in ling/bane stuff you can do, and the void ray rushes (which I haven't yet countered, but I'll have to adapt my BOs to get lair faster in case he's doing that).
In ZvT, I didn't really have that many chances to test stuff since the games were usually onesided. It's really hard to figure out what the terran is doing since he has so many options. A very strong army I went up against is marauders/banshees/hellions. I can imagine some amazing timing pushes with army compositions like that, especially by using reactors and swaping add-ons efficiently.
In general though, I manage to break them with lings/banes and hydra, except when they start getting a bunch of tanks. Against tanks I went into roach/ling + muta.
02-20-2010, 08:03 PM
#29
Reapers are okay but I like the hellion rush more. You still progress in the tech tree and you require fewer hellions to do the job.
Check out my gameplay video of a nice Hellion rush. (Yeah they tech rushed but honestly, there was no way to stop this unless they went stalkers)
http://www.youtube.com/watch?v=HPkr9Yyy_QQ
02-20-2010, 10:58 PM
#30
Hellion harass IS pretty nice. They don't need an upgrade for speed which I think makes them better early-game harassers than reapers.
I just thought of a strat actually. Wall off your ramp with a barracks and however many supply depots. Attach a reactor to the barracks. Build two-four marines. Then when you have the gas build a factory. Switch the factory with the barracks and build hellions. Use those for hellion harass. Attach a tech-lab to the barracks. While you're hellion harassing start producing marauders. Build more barracks and attach tech labs. Keep producing Marauders. Eventually you'll have a pretty good force of Marauder/Hellion.
Something like that anyway. I guess it's pretty simple, but I haven't seen anyone do it yet. You could do it with tanks as well I suppose, but tanks are more expensive. With this you only need a factory or two and you can just attach reactors.
The Mother of all Queens!
Thanks to Dynamik- for the signature!