
Originally Posted by
B~E
The Infestor should have that ability, as an AoE spell; all affected units, if they die within X secondes, spawn broodlings or a stationary spore/suken colony.
This idea is seriously perfect.
nice ability. but on the corruptor? not sure.

Originally Posted by
Krikkitone
Overseer: +Spore Cloud (keep Changeling)
Corrupter: +Corrupted mass(needs energy) +Corruption
and then balance the abilities a bit
To balance the "Corrupted Mass" give it a long range ie 9 or 12 instead of just standard Turret range... or a long lifetime (so that its major benefit is area denial to ground+air)
energy or cooldown based, i like this. the problem i had with corrupted mass was always that it seemed to random for the thing to trigger only if corrupters were the ones to finish it off. an activated ability that triggers it no matter who actually kills it makes this all better.
its a really interesting & nifty concept to have an ability that makes enemies into turrets. its a new kind of territory denial. something that might be welcome with lurker gone (good riddance)
however, as Nicol says, corrupter might be fine, with some tweaking.
i have barely even seen it in action, but im guessing the corruption duration is unnecesarily long and that it could use a slight boost in general damage. (not too much: it aught to retain its speciality vs massive?)
spore cloud would be cool. but no cloaking. i'd suggest a small radius and low cost & that teh enemy litteraly cant ee through it - its like terrain, extended to even air units (?) so you need to have a spotter on the otehr side to see! that makes it problematic with the units inside the aoe though, how do you even see and target them? you cant be expected to fly an observer right in tehre just to see them?.... a non circular target area would be best for this, but im not sure how that would actually work. what with angles etc.