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Thread: Things that may have been overlooked.

  1. #41

    Default Re: Things that may have been overlooked.

    not that iv seen archer play, but i think squiddie would need to go to basecamp first.

    "NO MORE ANTI MACRO SANDWICHES FOR YOU! DROP AND GIVE ME TWENTY CHRONO BOOST USES! C'MON .. WORK THOSE WARPGATES!"

    dont think it will happen oficially, esp not if anyone so much as implies the winner of the game has ANYTHING to do with "the winner of the argument"
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  2. #42

    Default Re: Things that may have been overlooked.

    I'm a micro player. I'm also very rusty. My fingers can't move that fast, and I don't know all the new hotkeys, tech trees, units, or any build orders. In a game between me and Archer, its no contest, he'd win.

  3. #43

    Default Re: Things that may have been overlooked.

    Quote Originally Posted by Todie View Post
    hence you should be able to do what i said:

    presume you have a queen with 100 energy. Using cued move commands in between, you should be able to build an order queue that effectively executes spawn larva just a often as is "required" ... if you do this you can focus on micro completely for that period of time, and not feel like your missing out on macro too much (since you can still make units without even glancing at your base)
    No, you can't do that. It'll give you an error message. She won't wait until she's able to cast it again. Unless I'm misunderstanding what you're saying.

    "many other things" ? you can make some tumors, thats it. unless shes needed for defence.
    She usually is. Though she kinda sucks versus ground... the short range makes her so easy to kill. And spreading creep is important... it can make a big difference defensively. She's REALLY necessary for early AA, though.

    tell me then. in what situation other when at times you are under attack is it rational to NOT spawn larva at your hatchery? (once the timer from the last one runs out)..
    When you have enough larvae. Certain builds need less larvae than others. Roach heavy builds for example.

    you know, one could argue that if you have so many hatcheries that "you dont need to" you have wasted too much money on hatcheries.
    From expanding.


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  4. #44

    Default Re: Things that may have been overlooked.

    Quote Originally Posted by Nicol Bolas View Post
    New overlooked thing:

    Units that have damage bonuses add their damage modifier into their bonus damage for +1 upgrades.

    So the humble Reaper gets 5 +6 vs. Light x2 damage. With +1 this becomes 6 +7 vs. Light x2. They effectively get +4 against their preferred target from one upgrade.
    Just need a clarification about this Nicol , are you shure about this? I'm just asking cuz you listed the wrong damage for the reaper ( 4+5vslight).
    and could somebody check if this aplies for all units with bonus damage?

    Prety please

  5. #45

    Default Re: Things that may have been overlooked.

    Just need a clarification about this Nicol , are you shure about this?
    Yes. Banelings did 15+20, and with the +1 damage upgrade, they did 17+22. The Zerg don't have much else that gets damage bonuses.
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  6. #46
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    Default Re: Things that may have been overlooked.

    Siege tanks+upgrades=amazing in tank mode. Immortals+upgrades also amazing. And yeah, upgrades affect bonus damage.

  7. #47

    Default Re: Things that may have been overlooked.

    Not that it really matters but I dont consider ones competitive Starcraft ability to have a whole lot of bearing in ones knowledge of game design or factor heavily into SCL debates. Ive refused to give out Iccup information on TL because I dont think we should have discussions predicated on ones "e-penis" size.


    That being said I can state for a fact that people who learn to macro well legitamately do find it fun. Not fake fun or "oh they think there having fun but really they just like winning". It really is fun to macro if you put the effort into learning it. I would just advise everyone here to at least give it an earnest try

  8. #48

    Default Re: Things that may have been overlooked.

    Quote Originally Posted by Aldrius View Post
    No, you can't do that. It'll give you an error message. She won't wait until she's able to cast it again. Unless I'm misunderstanding what you're saying.



    She usually is. Though she kinda sucks versus ground... the short range makes her so easy to kill. And spreading creep is important... it can make a big difference defensively. She's REALLY necessary for early AA, though.



    When you have enough larvae. Certain builds need less larvae than others. Roach heavy builds for example.



    From expanding.

    The key is making sure that going Larva actually feels like a sacrifice.. Terran you have the comsat (maybe not balanced enough but it is used over MULE at points), Protoss you have military unit/upgrade/probes
    The current Creep Tumor doesn't seem to do that... or the Transfuse.

    One thought? can she Transfuse herself... if so that ability becomes more useful as she has enough hitpoints to make it worthwhile (although it still might be good as a 25 energy-75 hp)
    Last edited by Krikkitone; 02-20-2010 at 11:40 PM.

  9. #49

    Default Re: Things that may have been overlooked.

    Quote Originally Posted by ArcherofAiur View Post
    That being said I can state for a fact that people who learn to macro well legitamately do find it fun. Not fake fun or "oh they think there having fun but really they just like winning". It really is fun to macro if you put the effort into learning it. I would just advise everyone here to at least give it an earnest try
    I find Chrono-Boost fun, just really, really poorly implemented. It's ridiculously inconspicuously place on the Nexus (which makes it SO easy to forget). It's duration is longer than the amount of time it takes to recharge the energy to cast it again. You're risking absolutely NOTHING using it. (Queens are quite vulnerable and you can use them for quite a few other things, there's energy contention with transfusion, Orbital Command cuts off your SCV production and costs quite a few minerals for what is very little initial pay-back.)

    It's kind of ironic really, by sticking it on the Nexus they made it a worse macro mechanic than if it had been on the Obelisk/Dark Pylon. Well, at least that's my preliminary understanding of it. I quite like the ability otherwise, though.

    Quote Originally Posted by Krikkitone View Post
    The key is making sure that going Larva actually feels like a sacrifice..
    That's not really the key. The key is making sure it doesn't feel tedious or repetitive, and to make sure it's FUN.

    It doesn't feel repetitive to me. And I find it fun. You always know when you have those four extra larvae because you're USING larvae. So, when you use those four larvae, you quickly hit your Queen hotkey (or go back and select your Queen) hit 'r' and then cast it on your hatcheries.

    Terran you have the comsat (maybe not balanced enough but it is used over MULE at points), Protoss you have military unit/upgrade/probes
    The current Creep Tumor doesn't seem to do that... or the Transfuse.
    Well the Protoss spell is probably has the least amount of energy tension of all three mechanics, it's also probably the biggest APM sink of the three mechanics as well.

    One thought? can she Transfuse herself... if so that ability becomes more useful as she has enough hitpoints to make it worthwhile (although it still might be good as a 25 energy-75 hp)
    Eh... it's mainly good for repairing buildings. I don't think letting the Queen heal herself would be that great or useful...


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  10. #50

    Default Re: Things that may have been overlooked.

    I find Chrono-Boost fun, just really, really poorly implemented. It's ridiculously inconspicuously place on the Nexus (which makes it SO easy to forget)
    I didn't read much of the other stuff but im curious on how its easy to forget something like that o.0. Your making probes almost constantly and you can hotkey all your nexus together so I don't see it as too different than the mule - maybe a bit more often if you want to be perfect, but you don't have to bee once every now and then you can just chrono a bunch fo stuff if you get behind (similar to mules).
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