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Thread: Things that may have been overlooked.

  1. #1

    Default Things that may have been overlooked.

    I'd like to see a collection of little things you've noticed that haven't gotten much discussion time.

    For example, Creep tumors. Wonderful little things; they make creep that makes your units faster, and allows your crawlers to move further.

    But did you know that a Creep tumor could build another Creep tumor? Each one can only do it once, and only after about a 7 second delay from when they were first produced. I haven't investigated the range of this ability, but they can only make another tumor on creep. When a Creep tumor has extended a creep bud, it closes its eyes to show that it has expended itself.

    This means that a little Queen energy goes a long way. Connecting your primary to your natural with creep:

    1: Doesn't cost you loads of Queen energy.

    2: Doesn't require Lair tech.

    That last part is crucial, as doing this kind of thing can be absolutely critical in holding off early-mid pushes with Crawlers. It also helps your Queen get where you want, as well as make defending with fast Zerglings or Roaches easier.

    So, anyone else have any similar insights into something that others might have missed?

    Also, I was compiling stats for units yesterday, when I noticed something odd.

    The Queen is listed as "Psionic, Biological". Notice anything missing? That's right: she is neither Light nor Armored. That means most damage bonuses never apply to her.
    Last edited by Nicol Bolas; 02-18-2010 at 06:22 PM.
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  2. #2

    Default Re: Things that may have been overlooked.

    As if we needed less competition with spawn larva

  3. #3

    Default Re: Things that may have been overlooked.

    Interesting. I thinked that was removed a long time ago.

  4. #4

    Default Re: Things that may have been overlooked.

    The Queen is listed as "Psionic, Biological". Notice anything missing? That's right: she is neither Light nor Armored. That means most damage bonuses never apply to her.
    She's still unbelievably vulnerable, though that is very cool.

    As if we needed less competition with spawn larva
    Spawn larvae doesn't really need competition... the only legitimate competition for spawn larvae is transfusion. Which is hard to use anyway. Sorta think they should make it auto-cast... but eh...


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  5. #5

    Default Re: Things that may have been overlooked.

    Quote Originally Posted by Aldrius View Post
    She's still unbelievably vulnerable, though that is very cool.



    Spawn larvae doesn't really need competition... the only legitimate competition for spawn larvae is transfusion. Which is hard to use anyway. Sorta think they should make it auto-cast... but eh...

    She's less vulnerable when you have air against her, but yeah she's very very fragile.
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  6. #6

    Default Re: Things that may have been overlooked.

    I don't know...extended creep, how often are you really going to want that? Or, more accurately, how often are you going to want that more than extra larvae? I just think the ability needs to either A) be changed or B) have some amazing new cool thing discovered about it.


  7. #7

    Default Re: Things that may have been overlooked.

    Maybe the Queen can nest on the Hatchery so it doubles the larva spawn rate but the Queen can't do anything while nesting.

    IMO

    Queen Nesting = larva spawn rate increase
    MULE Build Assist = increase construction speeds
    Chrono Boost = direct unit construction/upgrade/research speed increase
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  8. #8
    The_Blade's Avatar Administrator
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    Default Re: Things that may have been overlooked.

    structures build times suffer no benefit from Crono Boost

  9. #9

    Default Re: Things that may have been overlooked.

    hes ssuggestiong something not saying how it is now
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  10. #10
    The_Blade's Avatar Administrator
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    Default Re: Things that may have been overlooked.

    Imao you really want to have a zealot rush before minute 2:30? Yea but I get your point... ^^

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