I'd like to see a collection of little things you've noticed that haven't gotten much discussion time.
For example, Creep tumors. Wonderful little things; they make creep that makes your units faster, and allows your crawlers to move further.
But did you know that a Creep tumor could build another Creep tumor? Each one can only do it once, and only after about a 7 second delay from when they were first produced. I haven't investigated the range of this ability, but they can only make another tumor on creep. When a Creep tumor has extended a creep bud, it closes its eyes to show that it has expended itself.
This means that a little Queen energy goes a long way. Connecting your primary to your natural with creep:
1: Doesn't cost you loads of Queen energy.
2: Doesn't require Lair tech.
That last part is crucial, as doing this kind of thing can be absolutely critical in holding off early-mid pushes with Crawlers. It also helps your Queen get where you want, as well as make defending with fast Zerglings or Roaches easier.
So, anyone else have any similar insights into something that others might have missed?
Also, I was compiling stats for units yesterday, when I noticed something odd.
The Queen is listed as "Psionic, Biological". Notice anything missing? That's right: she is neither Light nor Armored. That means most damage bonuses never apply to her.




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