Page 4 of 5 FirstFirst ... 2345 LastLast
Results 31 to 40 of 45

Thread: Triceron's Massive Beta Stats thread

  1. #31

    Default Re: Triceron's Massive Beta Stats thread

    Broodlord is only 125 hp??

  2. #32
    AuDie's Avatar Junior Member
    Join Date
    Feb 2010
    Posts
    2

    Default Re: Triceron's Massive Beta Stats thread

    Good post,

    ^_^

  3. #33

    Default Re: Triceron's Massive Beta Stats thread

    Quote Originally Posted by Norfindel View Post
    So, the Corruptor is now basically a Frost Wyrm with a different skin?
    Not really... o_0

    There's a vague similarity... but... yeah, not really.

    Anyway, I HIGHLY, HIGHLY doubt Corruption will last. It'll get transformed and put on the Infester or Overseer or something.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  4. #34

    Default Re: Triceron's Massive Beta Stats thread

    Hey guys, hope this is welcomed here. I tried my best to make it a represenatative of the tech tree in a screen shot. I could not fit the air units + their buildings + zoom in.

    So yah.. here you guys go.

    (This was taken after a game ended. Where it was Carriers + mothership + cruisers versus my vikings and thors plus my allies carriers. We crushed them before they could group up their fleets. Viking mobility FTW . It was sorta cold war for most of the game until we decided we needed to divide and conquer)

    Game is on MAX settings.








  5. #35

    Default Re: Triceron's Massive Beta Stats thread

    Somehow I find the new Thor uglier and messier. Not as solid as the first...
    Decepticons, transform and rise up!

  6. #36

    Default Re: Triceron's Massive Beta Stats thread

    Thor's are expensive, but they're fairly tough in 1v1 situations (Unless matched vs direct counters like Immortals/DT etc). They're still too damned big though, wish they were just overall easier to make and not so damned similar to a grounded battlecruiser.

    Personal experience, this thing isn't the moving wall they say it is, and Terrans don't really need it still.

  7. #37

    Default Re: Triceron's Massive Beta Stats thread

    Quote Originally Posted by Triceron View Post
    Thor's are expensive, but they're fairly tough in 1v1 situations (Unless matched vs direct counters like Immortals/DT etc). They're still too damned big though, wish they were just overall easier to make and not so damned similar to a grounded battlecruiser.

    Personal experience, this thing isn't the moving wall they say it is, and Terrans don't really need it still.
    I can only find use having one or two if I know they have capital air or caster air. The 120 MM cannon skill comes in useful in quickly destroying a certain unit without refocusing your DPS onto one unit. Yeah they are slow...clunky..and just out of place in this StarCraft...everything is so mobile...this unit feels like a SC1 unit that got scrapped =P.

    Probably Metzen's lovechild , so they don't want to scrap it haha

  8. #38
    Member
    Join Date
    Jan 2010
    Posts
    373

    Default Re: Triceron's Massive Beta Stats thread

    Whoa wait a minute - Reapers don't have stims?

  9. #39

    Default Re: Triceron's Massive Beta Stats thread

    Whoa wait a minute - Reapers don't have stims?
    Those things can murder buildings in seconds already, and do 5x2 damage to anything (+6x2 to light). They don't need Stim.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  10. #40
    Member
    Join Date
    Jan 2010
    Posts
    373

    Default Re: Triceron's Massive Beta Stats thread

    Quote Originally Posted by Nicol Bolas View Post
    Those things can murder buildings in seconds already, and do 5x2 damage to anything (+6x2 to light). They don't need Stim.
    do you have to research the D8 alternate fire?

Similar Threads

  1. Massive unknown entity concept art.
    By newcomplex in forum StarCraft Discussion
    Replies: 12
    Last Post: 11-19-2009, 01:37 PM
  2. 2010 Beta Date Inquiry: Sc2gdf Thread and Beta Timeline Discussion
    By Santrega in forum StarCraft Discussion
    Replies: 37
    Last Post: 11-13-2009, 09:58 AM
  3. Karune speaks on massive unit transportation.
    By n00bonicPlague in forum StarCraft Discussion
    Replies: 85
    Last Post: 09-11-2009, 01:39 PM
  4. SCL Unit guide and stats
    By Perfecttear in forum Site Issues / Feedback
    Replies: 9
    Last Post: 09-01-2009, 12:55 PM
  5. Unit Stats
    By Norfindel in forum Site Issues / Feedback
    Replies: 5
    Last Post: 05-17-2009, 05:21 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •