Another question: Can you pass spine crawlers through a nydus worm, or can they be transported via Overlords? (I assume overlords can still transport with an upgrade)
02-19-2010, 12:49 PM
#41
Another question: Can you pass spine crawlers through a nydus worm, or can they be transported via Overlords? (I assume overlords can still transport with an upgrade)
02-19-2010, 01:48 PM
#42
No.Can you pass spine crawlers through a nydus worm, or can they be transported via Overlords?
It's still there, not that you'd ever research it.I assume overlords can still transport with an upgrade
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
02-19-2010, 02:37 PM
#43
02-19-2010, 02:59 PM
#44
No; it's two separate upgrades again. Sucks.Doesn't that upgrade also boost their speed?
At least Overlord speed is cheap (50/50). This upgrade also boosts Overseer speed, which wasn't exactly slow to begin with.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
02-19-2010, 03:04 PM
#45
Do you feel the new Siege Tank is underpowered from the SC1 version? ( 70-85 damage versus 60 now )
02-19-2010, 03:09 PM
#46
Is there a range limit on the Nexus Chrono Boost?
Someone said that they were casting it on their partner's buildings in a 2v2 game. Can it be cast on any structure anywhere with no range issues?
02-19-2010, 03:11 PM
#47
If there is, it's pretty huge. You can certainly hit anything in your base with it.Is there a range limit on the Nexus Chrono Boost?
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
02-19-2010, 03:33 PM
#48
I didn't play Beta, but I don't think so, since they are now doing 60 to everything they are more like of generalist. They now do a lot more damage to Zealots than they were doing in SC1, but now you will counter STs with Stalker's Blink and not with Zealot bombs.
There isn't, I saw Toss using Chrono Boost on Ally Hatchery and on Ally Barrack which is like whole map away -_-...
"Living for the Swarm!"
02-19-2010, 05:45 PM
#49
02-19-2010, 06:59 PM
#50
when is wave 2 of beta keys comming out?