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Thread: In the Beta; Ask a Q, get an A

  1. #41

    Default Re: In the Beta; Ask a Q, get an A

    Another question: Can you pass spine crawlers through a nydus worm, or can they be transported via Overlords? (I assume overlords can still transport with an upgrade)

  2. #42

    Default Re: In the Beta; Ask a Q, get an A

    Can you pass spine crawlers through a nydus worm, or can they be transported via Overlords?
    No.

    I assume overlords can still transport with an upgrade
    It's still there, not that you'd ever research it.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  3. #43

    Default Re: In the Beta; Ask a Q, get an A

    Quote Originally Posted by Nicol Bolas View Post
    No.



    It's still there, not that you'd ever research it.
    Doesn't that upgrade also boost their speed?

  4. #44

    Default Re: In the Beta; Ask a Q, get an A

    Doesn't that upgrade also boost their speed?
    No; it's two separate upgrades again. Sucks.

    At least Overlord speed is cheap (50/50). This upgrade also boosts Overseer speed, which wasn't exactly slow to begin with.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  5. #45

    Default Re: In the Beta; Ask a Q, get an A

    Do you feel the new Siege Tank is underpowered from the SC1 version? ( 70-85 damage versus 60 now )
    - You've seen StarCraft: First Contact -

    - Now, prepare for the Final Metamorphosis -


  6. #46

    Default Re: In the Beta; Ask a Q, get an A

    Is there a range limit on the Nexus Chrono Boost?

    Someone said that they were casting it on their partner's buildings in a 2v2 game. Can it be cast on any structure anywhere with no range issues?

  7. #47

    Default Re: In the Beta; Ask a Q, get an A

    Is there a range limit on the Nexus Chrono Boost?
    If there is, it's pretty huge. You can certainly hit anything in your base with it.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  8. #48

    Default Re: In the Beta; Ask a Q, get an A

    Quote Originally Posted by Freespace View Post
    Do you feel the new Siege Tank is underpowered from the SC1 version? ( 70-85 damage versus 60 now )
    I didn't play Beta, but I don't think so, since they are now doing 60 to everything they are more like of generalist. They now do a lot more damage to Zealots than they were doing in SC1, but now you will counter STs with Stalker's Blink and not with Zealot bombs.

    Quote Originally Posted by Nicol Bolas View Post
    If there is, it's pretty huge. You can certainly hit anything in your base with it.
    There isn't, I saw Toss using Chrono Boost on Ally Hatchery and on Ally Barrack which is like whole map away -_-...
    "Living for the Swarm!"

  9. #49

    Default Re: In the Beta; Ask a Q, get an A

    Yeah...I have kind of a dumb question.

    Are Dark Templar still available in two different variants? I saw a picture in another thread showing some with one psi blade and some with psi staff.

    If so, is production output random, or do they alternate?


  10. #50

    Default Re: In the Beta; Ask a Q, get an A

    when is wave 2 of beta keys comming out?

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