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Thread: In the Beta; Ask a Q, get an A

  1. #31

    Default Re: In the Beta; Ask a Q, get an A

    I'm referring specifically to damage. Consider the Viking is attacking a Colossus. Will it be advantageous to attack in one mode over the other or does it not matter?

  2. #32

    Default Re: In the Beta; Ask a Q, get an A

    Quote Originally Posted by Blazur View Post
    I have some questions I'm hoping a beta player can answer:

    1) Does the sensor tower still reveal itself to the enemy by showing the perimeter of its sight?

    2) Specifically, how exactly does Salvage work? What buildings can it be used on?

    3) Suppose I have two SCV's selected, and I queue up construction of two refineries at two gas nodes. Will the SCV's split up and each build at a separate node, or will they both travel to one node first and then move to an open one?

    4) Is there any difference in the ground vs. air attack on the Viking? How do researches come into play with this unit? Do they benefit from either ground and air upgrades?

    Thanks.
    1) I can't answer that. I have not faced a terran who used it. To be honest, it feels like a very gimmicky thing. It does not detect cloaked..and I may as well put a turret there..

    2) I haven't been paying too much attention. It can be done on the bunker from what I remember. Unload the units and click on it, I believe you get a certain % back.

    3) They will split up. It's like WC3's unit AI.

    4) I haven't used the viking enough. But it feels like it is a "jack of all trades" unit. The ground or air attack is nothing too special. It's strength is it's versatility. The upgrades at the factory tech lab do improve it's attacks...
    I can't remember if they are specific to it's ground/air.

    From what I recall, the amory is much like the SC1 armory but with some tech upgrades. I would imagine the upgrades are seperate for balance. Like the WC3 Hippogryph.. it can dismount/mount archers..having an upgrade that boosts both attacks seems unfair.


    I'm referring specifically to damage. Consider the Viking is attacking a Colossus. Will it be advantageous to attack in one mode over the other or does it not matter?
    Uhh.. I don't think it can attack ground while in flight mode...I remember sending a medi vac group of 30 marines with an escort of 4 vikings...I remember I had to toggle them into ground mode to support my marines fighting the ground units..

  3. #33

    Default Re: In the Beta; Ask a Q, get an A

    Quote Originally Posted by hyde View Post
    Uhh.. I don't think it can attack ground while in flight mode...I remember sending a medi vac group of 30 marines with an escort of 4 vikings...I remember I had to toggle them into ground mode to support my marines fighting the ground units..
    For the Colossus specifically, It's so big that it can be hit by AtA attacks. I think that's what he's referring to in trying to determine if there's a difference in the damage for the Viking's AtA attack againt them, vs. their GtG attack.


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  4. #34

    Default Re: In the Beta; Ask a Q, get an A

    Vikings are insanely effective, they're great.

    They're Strong vs Battlecruisers, Collosi, and something else
    Ground form there's no strengths or weaknesses posted, or they are just jack of all trades maybe

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    Last edited by Hamshank; 02-18-2010 at 06:35 PM.
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  5. #35

    Default Re: In the Beta; Ask a Q, get an A

    2930 players are online right now if anyone's curious
    Quote Originally Posted by DemolitionSquid View Post
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  6. #36

    Default Re: In the Beta; Ask a Q, get an A

    Quote Originally Posted by XSOLDIER View Post
    For the Colossus specifically, It's so big that it can be hit by AtA attacks. I think that's what he's referring to in trying to determine if there's a difference in the damage for the Viking's AtA attack againt them, vs. their GtG attack.


    X
    Just had a game where the only units seen on both sides were

    Battle Cruisers, Carriers, Thors, A mothership, Vikings (Shitloads of vikings).

    I had the vikings and thors. I can tell you...the thor is very ineffective vs ground and his range is shit. He can't even outrange a photon cannon.

    I think the Thor has a weakness versus ground damage or explosion damage. Siege tanks raped my thors. I think if he does not have enough and if I am guessing correctly..the Vikings air attack missiles would do more damage + explosion...raping the thor =D. The thor is an incredible waste of resources against T1/T2 units. His barrage skill is 600 Damage over 6 seconds with a cost of 6 energy. I only see using that versus Capital air and buildings.

  7. #37

    Default Re: In the Beta; Ask a Q, get an A

    Quote Originally Posted by Blazur View Post
    1) Does the sensor tower still reveal itself to the enemy by showing the perimeter of its sight?
    Yeah.

    2) Specifically, how exactly does Salvage work? What buildings can it be used on?
    I actually didn't notice when I played Terrans... I noticed you couldn't salvage building add-ons. At least not on their own.


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  8. #38

    Default Re: In the Beta; Ask a Q, get an A

    Listening to the ripped music, I notice some is more lively while some is more slow, at least in the Terran's case. Is there battle-specific music like in some other RTS? Like, if nothing's going on, is the music calmer and more slow-paced, and when a battle starts it gets more fast-paced and energetic?

    Also, has there been anything interesting on the maps you've played that we haven't seen before? Doodads, neutral units like the Xel'naga tower, critters, tilesets? Does terran affect the appearance of some units like it did in the orignal StarCraft?
    Last edited by Sheliek; 02-19-2010 at 12:14 AM.

  9. #39
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    Default Re: In the Beta; Ask a Q, get an A

    Question: what are the little tabs above the UI? they show up randomly like 10 seconds into a game and seem to have no affect (they are right up above where your unit group shows)

    I can't tell what the image on each is from the streams i've watched sooooo could someone in beta please let me know what those are (and where is the idle worker tab)

    thanks

  10. #40

    Default Re: In the Beta; Ask a Q, get an A

    Quote Originally Posted by Aquilix View Post
    Question: what are the little tabs above the UI? they show up randomly like 10 seconds into a game and seem to have no affect (they are right up above where your unit group shows)
    Those are visual references to any control groups you've established.

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