SO wait with the sentry, is this guardian shield instead of the force field thing that blocked units? or is it in addition to that?
02-17-2010, 07:36 PM
#11
SO wait with the sentry, is this guardian shield instead of the force field thing that blocked units? or is it in addition to that?
02-17-2010, 07:38 PM
#12
Well, they'll definitely still appear in the campaign. If I remember correctly, one of the early Terran campaign specifically feature them as enemy 'zombies'. As for Lurkers, Blizzard did mention they're in the process of reevaluating them. Perhaps they momentarily took them out to see what holes are present in the current Zerg forces that the Lurker (or its replacement) can then fill.
As for Depots requiring gas, this certainly makes Calldown Supplies more useful, which makes its energy tension with MULEs more interesting.
Last edited by mr. peasant; 02-17-2010 at 07:42 PM.
02-17-2010, 07:40 PM
#13
Supply Depots cost gas now... but you can add an add-on to them to make them give more supply? That's interesting.
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02-17-2010, 07:49 PM
#14
02-17-2010, 07:50 PM
#15
02-17-2010, 07:51 PM
#16
Yeah, it's like 80 or 100 minerals and 30 gas.
Some guy in teh chat was like, "hey, it has a gas cost now?"
And they double-checked, and it did.
http://www.ustream.tv/channel/1up-game-night
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02-17-2010, 07:51 PM
#17
I approve of this change. Nerf Terran all you want Blizzard![]()
02-17-2010, 07:54 PM
#18
Can mules gather gass too????
The damned will return...
02-17-2010, 08:00 PM
#19
Are you down-right fierce? You Dan Straight you are. Join the Street Fighter Community!
02-17-2010, 08:02 PM
#20