Page 4 of 7 FirstFirst ... 23456 ... LastLast
Results 31 to 40 of 62

Thread: Lurker Removed/Other Changes

  1. #31

    Default Re: Lurker Removed/Other Changes

    Quote Originally Posted by Aquilix View Post
    So what abilities does the Protoss Sentry have now?
    Guardian Shield, Hallucination and Force Field, if they have 3, if they have 2, Guardian Shield and one of those two.
    "Living for the Swarm!"

  2. #32

    Default Re: Lurker Removed/Other Changes

    I saw nony using FF earlier, so hallucination is the one in question if they have 3.

  3. #33
    Junior Member
    Join Date
    Feb 2010
    Posts
    7

    Default Re: Lurker Removed/Other Changes

    Quote Originally Posted by rcp181 View Post
    I saw nony using FF earlier, so hallucination is the one in question if they have 3.
    Good... i Think FF is the best of those three, although i've never really seen the new hallucination in action nor have i seen guardian shield

  4. #34

    Default Re: Lurker Removed/Other Changes

    Lurkers aren't gone, they're talking about them in a game right now.

  5. #35
    Junior Member
    Join Date
    Feb 2010
    Posts
    7

    Default Re: Lurker Removed/Other Changes

    Quote Originally Posted by Blazur View Post
    Lurkers aren't gone, they're talking about them in a game right now.
    If you're watching the stream im watching, ya they mentioned them but i don't think these guys have teched up to that level yet, so they may not know what they're talking about...

    The matches i've seen them play so far have gotten to roach tech at most

  6. #36

    Default Re: Lurker Removed/Other Changes

    I think I just saw Overseers NOT having the Acid Spores :/
    "Living for the Swarm!"

  7. #37

    Default Re: Lurker Removed/Other Changes

    The new Protoss macro mechanic is called Chrono Boost, and can be cast on any building (including itself) to augment production or research. It cannot be used on a building warping in to speed up that process.

  8. #38
    dreadmourn's Avatar Junior Member
    Join Date
    Jul 2009
    Posts
    36

    Default Re: Lurker Removed/Other Changes

    Yes I like this changes, come to think of it I super rarely see a player using infested terran way back on SC days.

  9. #39
    Junior Member
    Join Date
    Jun 2009
    Posts
    175

    Default Re: Lurker Removed/Other Changes

    Quote Originally Posted by dreadmourn View Post
    Yes I like this changes, come to think of it I super rarely see a player using infested terran way back on SC days.
    They were different in sc2 though, got some good use out of them at blizzcon, they shall be missed.

  10. #40

    Default Re: Lurker Removed/Other Changes

    It really is too early to be very worried about anything in or out. So much will change in the next 4 or so months, the end result could be vastly different.

    Have fun you guys, and be great beta testers, for all of us!

Similar Threads

  1. What if Supply would be removed
    By Perfecttear in forum StarCraft Discussion
    Replies: 34
    Last Post: 03-10-2010, 10:01 AM
  2. Archon And Lurker Changes
    By TheEconomist in forum StarCraft Discussion
    Replies: 166
    Last Post: 02-17-2010, 10:20 AM
  3. Lurker Qs
    By moosh in forum StarCraft Discussion
    Replies: 22
    Last Post: 02-05-2010, 09:56 AM
  4. SC2 System Requirements have been REMOVED
    By Sydarm in forum StarCraft Discussion
    Replies: 13
    Last Post: 01-29-2010, 04:54 PM
  5. I think the Lurker should be scrapped...
    By Crazy_Jonny in forum StarCraft Discussion
    Replies: 104
    Last Post: 12-15-2009, 02:40 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •