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Thread: Lurker Removed/Other Changes

  1. #21

    Default Re: Lurker Removed/Other Changes

    Quote Originally Posted by Rizhall View Post
    Yeah, it's like 80 or 100 minerals and 30 gas.
    Some guy in teh chat was like, "hey, it has a gas cost now?"
    And they double-checked, and it did.

    http://www.ustream.tv/channel/1up-game-night
    That's the dumbest thing ever... it wont last...
    That would mean Terran would have to get early gas every game, thus taking away from creative build orders.

  2. #22

    Default Re: Lurker Removed/Other Changes

    Hahahahaha what a joke, I didn't heard on Justin stream commenting about it... Strange, maybe they said it before, but that really doesn't make sense to me...
    "Living for the Swarm!"

  3. #23
    Rizhall's Avatar Junior Member
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    Default Re: Lurker Removed/Other Changes

    Haha, some marines yell out "MOTHERF--" before they die. =D

    I think the supply depot thing is a neat change. You start with 11 supply I think? So you don't need the supply as quick as you did, but yeah, I think it'll force quick gas everytime.
    Are you down-right fierce? You Dan Straight you are. Join the Street Fighter Community!

  4. #24
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    Default Re: Lurker Removed/Other Changes

    They dont cost 30 gas, they take 30 seconds to build, that little green icon is a clock not venspine gas.

  5. #25

    Default Re: Lurker Removed/Other Changes

    Quote Originally Posted by RamiZ View Post
    Hahahahaha what a joke, I didn't heard on Justin stream commenting about it... Strange, maybe they said it before, but that really doesn't make sense to me...
    I approve of this change. It could be done to prevent immediate walling of a choke early on.

  6. #26

    Default Re: Lurker Removed/Other Changes

    Quote Originally Posted by pillz View Post
    They dont cost 30 gas, they take 30 seconds to build, that little green icon is a clock not venspine gas.
    ^
    Doesn't this make more sense?

  7. #27

    Default Re: Lurker Removed/Other Changes

    Quote Originally Posted by Blazur View Post
    I approve of this change. It could be done to prevent immediate walling of a choke early on.
    Hm yeah and on all streams every game I saw immediate walling... So if that was their intention it seems it isn't enough...

    They dont cost 30 gas, they take 30 seconds to build, that little green icon is a clock not venspine gas.
    Finally someone with good news! :P :P :P
    "Living for the Swarm!"

  8. #28
    Rizhall's Avatar Junior Member
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    Default Re: Lurker Removed/Other Changes

    Oh whoops!
    I talk liek a newb sometimes, lol
    They still have that upgrade though~
    Are you down-right fierce? You Dan Straight you are. Join the Street Fighter Community!

  9. #29
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    Default Re: Lurker Removed/Other Changes

    So what abilities does the Protoss Sentry have now?

  10. #30

    Default Re: Lurker Removed/Other Changes

    Quote Originally Posted by Aquilix View Post
    So what abilities does the Protoss Sentry have now?
    In addition to the forcefield they have some sort of "guardian shield" that gives units in an aoe an armor boost.

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