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Thread: Is Blizzard nerfing stealth in StarCraft II?

  1. #11

    Default Re: Is Blizzard nerfing stealth in StarCraft II?

    Quote Originally Posted by Draco View Post
    It probably has to do with the whole detonate-while-burrowing thing. Zerg might have too many early game options and not enough midgame.

    Also, making stealth harder to get usually implies giving a greater value to it.
    cant they make detonating underground a lair tech upgrade separate for the baneling instead of making burrow for all zerg @ tier 2?

  2. #12

    Default Re: Is Blizzard nerfing stealth in StarCraft II?

    Stealth and detection should be an important part of tier 2. Knowing your opponent can get "relatively" early stealth is good incentive to tech instead of spam, especially for Zerg who can just build Zerglings and Hydras en-mass for quite awhile.

  3. #13
    0neder's Avatar Junior Member
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    Default Re: Is Blizzard nerfing stealth in StarCraft II?

    Quote Originally Posted by ChaosSmurf View Post
    It already has for Zerg.

    It's not like anyone researched burrow (really at all, in fact) before Lair in SC1 anyway.
    But when they did, it was almost always extremely helpful.

    Of all the things I hope they preserve from SC2, detection and stealth timings has to be one of them. They can be different, but as long as there's still the same risky excitement that goes with stealth / non-detection builds.

  4. #14

    Default Re: Is Blizzard nerfing stealth in StarCraft II?

    Isn't this going to greatly affect the way Roaches are used?

    Other units I'm not concerned about since they have movement speed upgrades, but the Roach's micro is dependant on burrow.

  5. #15

    Default Re: Is Blizzard nerfing stealth in StarCraft II?

    Quote Originally Posted by Triceron View Post
    Isn't this going to greatly affect the way Roaches are used?

    Other units I'm not concerned about since they have movement speed upgrades, but the Roach's micro is dependant on burrow.
    Isn't roach at tier 2 anyway last we heard? And if it's a critical element for the roach they could always just give it an innate burrow like the lurker.

  6. #16

    Default Re: Is Blizzard nerfing stealth in StarCraft II?

    Let's just hope they got rid of the whole "attack a burrowed unit causes unburrowing" trait.


    -Psi
    >>You Must Construct Additional Pylons<<

  7. #17

    Default Re: Is Blizzard nerfing stealth in StarCraft II?

    Well, one thing they could do to ensure that Stealth stays important.

    Make detection for Buildings (Missile Turret, Spore Crawler, Photon Cannon) require an upgrade as well.. perhaps an Upgrade at the Forge, Engineering Bay, Evolution Chamber.. making it Tier 1.5.

    So that basically
    Stealth = Tier 2.5-3 (Ghost, Banshee, Burrow, DT)
    Detection = Tier 1.5 (Buildings)
    Mobile Detection = Tier 2.5-3 (Overseer, Observer, Raven) [Orbital Command the exception at 1.5..but expensive]

    Zerg would get the fastest Stealth, Terrans the fastest Detection... with the Orbital Command
    Last edited by Krikkitone; 02-15-2010 at 04:05 PM.

  8. #18
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    Default Re: Is Blizzard nerfing stealth in StarCraft II?

    Quote Originally Posted by PsiWarp View Post
    Let's just hope they got rid of the whole "attack a burrowed unit causes unburrowing" trait.


    -Psi
    Burrowed units should stay burrowed while under attack, while enjoying higher armor or the same benefice enjoyed on higher grounds in SCI.

  9. #19

    Default Re: Is Blizzard nerfing stealth in StarCraft II?

    Quote Originally Posted by B~E View Post
    Burrowed units should stay burrowed while under attack, while enjoying higher armor or the same benefice enjoyed on higher grounds in SCI.
    Why? Because it has a few inches of dirt covering it? That's just silly.

  10. #20
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    Default Re: Is Blizzard nerfing stealth in StarCraft II?

    The old arbiter was something unique and it really pwned the other two races when used properly. Too bad its pretty much gone since I cant really see tosses getting motherships.

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