StarCraft is a sci-fi game. If we are to base a conclusion on the "realism" that Blizzard intends to put into StarCraft 2, we ought to look towards StarCraft 1—or, of course, what they've shown of SC2. I don't believe I need to be the one to list the innumerable impossibilities found within the StarCraft franchise.
But I don't have to (hopefully). It's a game. It's soft science fiction. It's alright for it to be unrealistic. There were several threads in the Lore section outlining some of the stuff that makes no sense in the universe. To argue that Blizzard seeks realism to the nth degree is an undefendable position.
Again, I'm sure though, an argument of the degrees of the suspension of belief are what is in debate, rather than absolute realism. However, I think even that can be technobabbled easily:
That uses existing StarCraft mechanics and it not outlandish to imagine if you accept the positions of Terran artificial gravity and practicality. In my opinion, it'll be queer to complain that one's suspension of belief is broken. I suspect instead that the aesthetics are in question, rather than realism or suspension of belief.Originally Posted by Technobabble
I definitely don't want to bring up another discussion on the practicality of bipedal mechs.
Unless you're actually postulating mechs are feasible (realistically, real-world, the universe that we reside in) machines, then I could reasonably say that you're in the minority. I am absolutely confident that the majority people enjoy mechs for its rule of cool rather than it being a smart war machine. If, however, this is something you absolutely believe in and are not just pulling this to just discredit a part of my post, then I will be happy to debate the practicality of bipedal 'mechs' in the Lore or Off-Topic forum with you.
True enough, I concur with you. Some things Blizzard should have changed. But this was more through popular outburst (original Siege Tank, Soul Hunter, Stalker). Perhaps I was wrong to call the opposition 'silly.' I'll retract that opinion.
However, I remain stalwart in saying, Thor ought to stay as is. I don't believe there is enough opposition to warrant a Thor change. Now, if there was, it wouldn't matter what I would argue anyhow. But I am part of the 'static movement' concerning the Thor that represents a large opposition from a sweeping popularity for change.
Also, my overall sentiment in the quoted segment, was that people are suggesting the Thor should be 'this' or 'that', thus representing multiple different opinions on what they see the Thor as. I argued that if Blizzard chose to go with 'Macross-like Thor', then 'Mechwarrior-like Thor' and 'Terminator-like Thor' guys would still complain. There's no obvious concerted movement in the regard of what the Thor should be (though I suppose you could label them all for change).
What I said was a hyperbole. I am very well aware there are personal views on what is cool. What that statement was more along the lines of Blizzard designing with that virtue in mind. Plus it was my conclusion reinforcing the fact that realism should not be a concern.![]()








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