pretty sure they'll both have their uses and advantages/disadvantages
imagine being able to produce two vultures from a given factory
yea..
02-15-2010, 11:35 PM
#71
pretty sure they'll both have their uses and advantages/disadvantages
imagine being able to produce two vultures from a given factory
yea..
“Although our intellect always longs for clarity and certainty, our nature often finds uncertainty fascinating.” ~Karl Von Clausewitz~
02-16-2010, 01:21 AM
#72
Remember back when Colossus had a tracking beam that could have a player set pathway?
Or did we just want there to be a player set path? It was so long ago, I forget.
02-16-2010, 01:32 AM
#73
02-16-2010, 09:59 AM
#74
02-16-2010, 10:42 AM
#75
I've already made peace with the fact that I probably won't get into beta but for Pete's sake give us the SPECS!!1!!!
02-16-2010, 10:53 AM
#76
02-16-2010, 11:11 AM
#77
that sent me searching for tat thread... as im still sceptical about the colossus mode of attack, the disucssions we had about it back when the unit was so clearly underpowered in videos still seems quite relevant.
as it turned out, this thread wasnt it, but just a similar one: http://blizzforums.com/showthread.php?t=21662
im guessing this is the other one, only read a few of the pages at the end.. http://blizzforums.com/showthread.php?t=21186&page=11
Last edited by Todie; 02-16-2010 at 11:34 AM.
02-16-2010, 06:28 PM
#78
No, it was before the line.
The colossus would start with an attack, and if the target died before the beam was done firing, then it'd automatically switch to another target without a hitch.
05-14-2010, 09:54 PM
#79
Wanky forum necromancer revived my topic? So I'll bump this since his got closed.![]()
05-14-2010, 11:34 PM
#80
Why'd you copy my thread?