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Thread: Lurkers aren't being used?!

  1. #11

    Default Re: Lurkers aren't being used?!

    Quote Originally Posted by MaybeNextTime View Post
    Well, FA, they could either be tier 3 and have cliff walking or be tier 2 and stay as they were.

    Hell, they could even make this a tier 3 upgrade and change Lurkers back to tier 2,5. Now that'd be awesome!
    Are you aware of the fact that lurkers now have 9 range? I think that's pretty sweet already...
    Maybe they need to be tweaked, but I think their concept isn't too bad right now.

  2. #12

    Default Re: Lurkers aren't being used?!

    Quote Originally Posted by FrozenArbiter View Post
    No, no. Nooooooooooooooooooo. NOnonononono.

    You guys must not be old school enough to remember the complete TERROR that was lurker cliff drops on Lost Temple *shudders*.

    They would get on top of your god damn cliff before observers and then scourge every obs you made, and kill your second gas adsisfhgisfihuifghufh -.-

    Hold on, did you just insinuate Blizzard's professional, in-house testers aren't old school enough? And for the record, a lot of things have changed (including the non-return of Scourges) that may have left the Lurker behind. In which case, the Lurker needs to evolve to match or be cut in favor of something new.

    Zerg players now have more options to do the Lurker's job. For instance, by the time Lurkers come into play, so can Brood Lords who too have 9 range. On top of that, they're air units (so, fewer units can attack it), don't need to be set up in advance (hence, more flexible and spontaneous in use) and spawn Broodlings (which provide extra harassment).

  3. #13
    Junior Member
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    Default Re: Lurkers aren't being used?!

    I would like to draw your attention to this particular part of my post:
    That is all!

    EDIT: In other words, it wasn't a very serious post.

  4. #14

    Default Re: Lurkers aren't being used?!

    Quote Originally Posted by Hammy View Post
    Are you aware of the fact that lurkers now have 9 range? I think that's pretty sweet already...
    Maybe they need to be tweaked, but I think their concept isn't too bad right now.
    Maybe, but currently they overlap with too many units lategame. We have Ultralisks and Brood Lords at tier 3.

    So maybe no range upgrade but Lurkers back to tier 2 with a tier 3 (2?) cliff-scaling upgrade?

  5. #15

    Default Re: Lurkers aren't being used?!

    I'm going to redirect the discussion to this thread here: http://sclegacy.com/forums/showthread.php?t=2416&page=6

    This was on forum firstpage yesterday and had much of the same discussion (including cliff-lurkers) so I think it'd be good to keep it there. Don't worry Operatoring, I see that you didn't post in that thread so you probably were unaware.
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