02-11-2010, 03:44 PM
#31
02-11-2010, 03:46 PM
#32
If you follow professional SC at all, you'll know how important relative timing windows are. Time Warp is going to make predicting a Protoss opponent much more difficult, and therefor SC2 in general is less predictable.
Good.
02-11-2010, 03:47 PM
#33
02-11-2010, 03:51 PM
#34
02-11-2010, 03:52 PM
#35
Last edited by rcp181; 02-11-2010 at 03:55 PM.
02-11-2010, 03:54 PM
#36
02-11-2010, 03:54 PM
#37
=| Well, maybe, but then I was the only person who suggested and discussed it for a while. At least as far as I saw.
I'm not saying Blizzard got the idea from me, but... uh... I did suggest it. And as far as I saw I was the only one... in fact I recall people IGNORED it as a suggestion! Grr! Damn you all.
I don't remember that... I'm going to find where I made the suggestion and discussed it with Matt II... but I can't remember where it was. Sigh.This is a very old idea from the very begining of the macro debate. Kinda makes you wonder if Blizzard was reading the forums back then: rolleyes:
C'est la vie I suppose.
The Mother of all Queens!
Thanks to Dynamik- for the signature!
02-11-2010, 03:56 PM
#38
No, they specifically said PC (and Argus Link) was gone.We haven't really seen anything indicating it's gone, have we?
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
02-11-2010, 03:58 PM
#39
02-11-2010, 03:58 PM
#40