02-11-2010, 03:24 PM
#21
02-11-2010, 03:26 PM
#22
Starcraft Wire / Incgamers Staff
http://starcraft.incgamers.com
02-11-2010, 03:32 PM
#23
The main reason I don't see this as similar to spawn larvae is because I would very rarely expect it to ever be used for faster production.
The wording makes it sound like it only affects one building. How often are you going to sacrifice your economy or tech in order to get an extra unit out of that gateway? It sounds like an "oh shit" button for when you're on the verge of a death. Larvae on the other hand, is pure production.
02-11-2010, 03:33 PM
#24
Please read the statement I quoted. It said, "TW can be extended to anything in the game which has a timer (research, train, etc)."Karune:
Things with timers include more than what Karune stated. Like shield and energy recharge, cooldowns, etc.
But you'll be using it consistently. Which means it acts as additional Gateways/Robo Bays/StarGates/etc. Or as research increase. If you need the production from 3 Robo bays, but don't want to spend the money/time on them, then getting 2 and this ability may cover your needs. Plus, you don't have that 3rd Robo sitting there doing nothing if you tech switch later.The wording makes it sound like it only affects one building. How often are you going to sacrifice your economy or tech in order to get an extra unit out of that gateway?
Last edited by Nicol Bolas; 02-11-2010 at 03:35 PM.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
02-11-2010, 03:34 PM
#25
I think this is an important point they should include in the ability:
Disables the ability of the Nexus to build Probes or Mothership(s) for a time after the ability is cast.
Its the most surefire way of scrubbing out any APM sink-like traits.
02-11-2010, 03:35 PM
#26
Isn't this basically the ability I came up with like 8 months ago?
I like this version of it, I guess. I don't really like it on the Nexus, though... and I wonder how much it advances the production and research.
The Mother of all Queens!
Thanks to Dynamik- for the signature!
02-11-2010, 03:37 PM
#27
You misunderstood or I didn't convey properly. In my statement I was referring to any action you commit on a building which takes time to complete. Examples:
- Training of units.
- Committing researches.
- Building production.
Cooldowns, shields and energy recharging are not something I'd assume would be affected by TW.
02-11-2010, 03:39 PM
#28
Seems like everyone and their mother is claiming ownership of this idea already. It's not like it's something revolutionary enough that everyone here hadn't thought of it at one point or another.
Either way, we have to yet to know if it's gonna stick and be final. Also I do wonder about recharge shields/power abilities on the Obelisk and their ultimate fate.
02-11-2010, 03:39 PM
#29
Karune did not specifically mention "Building production." And he did not describe the power as generically as you. So I'm still wanting a source for including "Building production" on that list.
They've already said it's going to be in the beta. And if they're shooting for a mid-2010 release date (anywhere from May to July), there won't be enough time to rip out a macro mechanic, add a new one, and still do adequate balance testing/tweaks.Either way, we have to yet to know if it's gonna stick and be final.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
02-11-2010, 03:43 PM
#30
This is a very old idea from the very begining of the macro debate. Kinda makes you wonder if Blizzard was reading the forums back then: rolleyes:
Also Karune has said the Obelisk and Argus Link are out. Presumably Shield Recharge is too.
Repeat after me "When its ready."
Yo dawg I heard you like decreasing macro so we added a decreasing macro effect to your macro mechanic so now you can decrease macro while your increasing macro!