Im not against the mechanic. Im analyzing specific things (good and bad) about the mechanic. I did the exact same thing with Proton Charge. See I look at mechanics are a assembly of parts. The parts that are good for gameplay I like, the parts that are bad for gameplay I dont like. After analyzing the individual parts I can better understand the whole.
Which kind of goes back to why I posted the Assimlator reference. The point wasnt, as my friend Bolas wrongly interpreted, to say that Time Warp were the exact same thing. Thats kind of a simple and frankly wrong statement dont you think? But ill thank him for pointing out the obvious.
No the point of that was to show the very framework of a mechanic. I have tremendous respect for the Dune II developers who created almost the entire macro infrastructure that has been used by RTS games for 20 years. They did so with a level of design craftsmanship that I feel is a long lost relic in these days.
In that respect we can see how far superior and elegant a mechanic like Vespene Gas was to the say Time Warp.






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