02-11-2010, 04:29 PM
#21
02-11-2010, 04:30 PM
#22
The Sentinel, maybe?
Well... not Argus Link, but the shield-boosting ability.
The Mother of all Queens!
Thanks to Dynamik- for the signature!
02-11-2010, 04:37 PM
#23
Truth is, a LOT of people had this idea (including me) not quite the way it ended up, but close. I'm happy they went this route in any event. I really think it will be a good fit for Protoss; lots of choice, potential for many different builds, and in my opinion, some potentially challenging macro stylings.
Even my version was lifted it from a very similar mechanic in 'Age of Mythology' - The 'Pharoh' unit on the Egyptian side was a 'one-only' unit (like the MS) which could 'empower' structures. 'Empower' a barracks and it would produce units and upgrades faster, 'empowered' buildings under construction would complete faster, arrow towers would do extra damage, resource gathering structures would recieve more of that particular resource, and the like.
As I recall, you weren't too keen my idea, Archer...
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Last edited by Caliban113; 02-11-2010 at 05:03 PM.
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
02-11-2010, 04:40 PM
#24
Company of Heroes was first.
02-11-2010, 04:42 PM
#25
You can't argue that Zerg as a whole are UP or OP the same way you can argue that PC is UP or OP. There's too many variables. PC compared to MULE and SL on paper is clear, its just math. But the Zerg play so differently from Terran and Protoss and have such different abilities that its a conversation better suited for a few years from now.
02-11-2010, 04:54 PM
#26
People wernt too keen about it when I was talking about it back in 08
I still have my reservations but im going to wait and try it out first.
Have you learned nothing? For gods sake man Blizzard said like last week that the macro mechanics dont need to be equal.
02-11-2010, 04:56 PM
#27
02-11-2010, 04:58 PM
#28
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
02-11-2010, 05:00 PM
#29
02-11-2010, 05:01 PM
#30
The guys are arguing who got what first. CoH axis has this officer that you can assign to speed up productions or research. No biggie. It can be balanced.
I'm saying, this concept is nothing new. How it is applied though and how it will work with sc2 is another issue, and is very interesting.
This is natural, since we really don't have an idea of how everything works now in concert with each other. All we have is the data which had the PC as a factor to consider. I suspect Time warp was not just patched in. I see it being integrated and it's up to beta testing to see how far we can push it to topple everything else.
Last edited by GnaReffotsirk; 02-11-2010 at 05:09 PM. Reason: one post after another.