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Thread: Obelisk Removed From The Game

  1. #21

    Default Re: Obelisk Removed From The Game

    Quote Originally Posted by ArcherofAiur View Post
    So now the Protoss have no energy or shield recharging ability.


    Keeps getting better
    You don't know that The obelisk doesn't have it anymore, but you know there is a good chance that a unit might received it now.

  2. #22

    Default Re: Obelisk Removed From The Game

    The Sentinel, maybe?

    Well... not Argus Link, but the shield-boosting ability.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  3. #23

    Default Re: Obelisk Removed From The Game

    Truth is, a LOT of people had this idea (including me) not quite the way it ended up, but close. I'm happy they went this route in any event. I really think it will be a good fit for Protoss; lots of choice, potential for many different builds, and in my opinion, some potentially challenging macro stylings.

    Even my version was lifted it from a very similar mechanic in 'Age of Mythology' - The 'Pharoh' unit on the Egyptian side was a 'one-only' unit (like the MS) which could 'empower' structures. 'Empower' a barracks and it would produce units and upgrades faster, 'empowered' buildings under construction would complete faster, arrow towers would do extra damage, resource gathering structures would recieve more of that particular resource, and the like.

    Quote Originally Posted by Caliban113 View Post
    How about this? and sorry if it's been suggested - 22 pages is quite a bit

    I was thinking either make the Obelisk moveable, or just make it a unit with the same cost and abilities; the old 'Stasis Orb' model might work for this purpose (?) - the unit would inherit the Obelisk's current abilities.

    However, besides the Probe collection mechanic, allow PC to be used on other stuctures. (one at a time - per charge)

    - Use it to briefly speed up the warp-in/construction of a new building.
    - use it on existing structures to speed up unit prodution for that building.

    The boost would would only last as long as the duration of the charge. While you would still have to remember to continually activate the charge - the player now has to choose where the charge is best used.

    I was thinking of only allowing its abilities within pylon power as a limitation. (to help limit its functions while outside of a base.) However, maybe something else may work better.
    As I recall, you weren't too keen my idea, Archer...


    .
    Last edited by Caliban113; 02-11-2010 at 05:03 PM.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  4. #24

    Default Re: Obelisk Removed From The Game

    Company of Heroes was first.

  5. #25

    Default Re: Obelisk Removed From The Game

    Quote Originally Posted by Asfastasican View Post
    The way I see it, protoss are fine as is. It's cool that they are trying something new and different, but I think arguing about whether or not zerg are UP is a lot more interesting than arguing over the macro mechanics and the obelisk. I hope we can get a battle report or footage of zerg owning even though the guys at TL think spawn larva is OP. Chances are david Kim will get nerfed before blizzard shows him owning as Zerg!

    Still, time warp sounds fun and its possible they will be able to implement it without much trouble since protoss are the most developed race in sc2.
    You can't argue that Zerg as a whole are UP or OP the same way you can argue that PC is UP or OP. There's too many variables. PC compared to MULE and SL on paper is clear, its just math. But the Zerg play so differently from Terran and Protoss and have such different abilities that its a conversation better suited for a few years from now.

  6. #26

    Default Re: Obelisk Removed From The Game

    Quote Originally Posted by Caliban113 View Post
    As I recall, you weren't too keen my idea, Archer...
    People wernt too keen about it when I was talking about it back in 08



    I still have my reservations but im going to wait and try it out first.

    Quote Originally Posted by DemolitionSquid View Post
    You can't argue that Zerg as a whole are UP or OP the same way you can argue that PC is UP or OP. There's too many variables. PC compared to MULE and SL on paper is clear, its just math. But the Zerg play so differently from Terran and Protoss and have such different abilities that its a conversation better suited for a few years from now.
    Have you learned nothing? For gods sake man Blizzard said like last week that the macro mechanics dont need to be equal.

  7. #27

    Default Re: Obelisk Removed From The Game

    Quote Originally Posted by ArcherofAiur View Post
    People wernt too keen about it when I was talking about it back in 08



    I still have my reservations but im going to wait and try it out first.



    Have you learned nothing? For gods sake man Blizzard said like last week that the macro mechanics dont need to be equal.
    Did you even read what he said?!
    You can't argue...
    Sorry. Not allowed.

  8. #28

    Default Re: Obelisk Removed From The Game

    Quote Originally Posted by GnaReffotsirk View Post
    Company of Heroes was first.
    Hmmm...The whole game is macro, really. How do you mean?
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  9. #29

    Default Re: Obelisk Removed From The Game

    What demo is missingis that you cant argue ZvP is imba AND in the same way you cant argue that PC vs SL is imba.

    Dsquid still wants to argue that PC is imbalanced cause its different. Hes missing the point that different does not equal imbalanced.

  10. #30

    Default Re: Obelisk Removed From The Game

    Quote Originally Posted by Caliban113 View Post
    Hmmm...The whole game is macro, really. How do you mean?
    The guys are arguing who got what first. CoH axis has this officer that you can assign to speed up productions or research. No biggie. It can be balanced.

    I'm saying, this concept is nothing new. How it is applied though and how it will work with sc2 is another issue, and is very interesting.

    Quote Originally Posted by ArcherofAiur View Post
    What demo is missingis that you cant argue ZvP is imba AND in the same way you cant argue that PC vs SL is imba.

    Dsquid still wants to argue that PC is imbalanced cause its different. Hes missing the point that different does not equal imbalanced.
    This is natural, since we really don't have an idea of how everything works now in concert with each other. All we have is the data which had the PC as a factor to consider. I suspect Time warp was not just patched in. I see it being integrated and it's up to beta testing to see how far we can push it to topple everything else.
    Last edited by GnaReffotsirk; 02-11-2010 at 05:09 PM. Reason: one post after another.

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