02-09-2010, 02:40 PM
#11
02-09-2010, 03:28 PM
#12
02-09-2010, 03:32 PM
#13
the aoe thing you speak of is interesting. but seems to avoidable. Maybe like a 60% slow reduction
Starcraft Wire / Incgamers Staff
http://starcraft.incgamers.com
02-09-2010, 03:34 PM
#14
Lurkers aren't being used? Maybe it's because they're in tier 3 when everyone has detection? DUH DUH DUH.
Maybe they should take my suggestion and make t2 lurkers evolve from t1 roaches. It makes sense as a g2g unit upgrades to a stronger g2g unit.
Archons? Aren't they even stronger? I'd hold off on those until beta.
Last edited by 0neder; 02-09-2010 at 03:57 PM.
02-09-2010, 03:37 PM
#15
i noticed in battle reports that the observer is out in the field VERY quickly.
Even having lurkers kinda liek stalkers... they can "blink" underground..so they burrow and show up in a diff spot. but it doesnt show burrow blink. only basic burrow movement. so ur kinda guessing where they're coming from or will pop up next if they "blink strike" would be interesting.
Last edited by Sydarm; 02-09-2010 at 03:39 PM.
Starcraft Wire / Incgamers Staff
http://starcraft.incgamers.com
02-09-2010, 03:59 PM
#16
Does the observatory still exist? If not, add it back in, and remove the lurker building.
I think Brood War turned out to be good design because you had divergent tech options from the same building that required drastically different responses by the opponent. Hopefully SC2 doesn't ruin this.
02-09-2010, 04:01 PM
#17
Starcraft Wire / Incgamers Staff
http://starcraft.incgamers.com
02-09-2010, 04:20 PM
#18
02-09-2010, 04:23 PM
#19
02-09-2010, 04:27 PM
#20