In light of the Twitter update that the Protoss' resource macro mechanic now resides in the Nexus, I was wondering what others feel about it possibly being a channeling ability that lasts a fixed period of time and when used prevents the Nexus' other functions, specifically building Probes.
Of course, to compensate, the magnitude of its effect can be increased (e.g. doubles the amount of minerals carried by each Probe per trip). Hence, when mineral fields are not saturated, the Protoss would be able to temporarily keep up with the other races despite having fewer workers and not producing more. But as the opponent approach saturation, the Protoss would lag behind.
On the other hand, upon reaching saturation, the Protoss' mining rate would outstrip that of the other other races. However, this too is alright since the Protoss player would have a lot of catching up to do as s/he would not have been using the macro mechanic during this time. And while they would eventually surpass the opponents' resources, it would be their fault for allowing the player to do this undisturbed since it would take some time.
The points in favor of such a mechanic is as follows:
- The Protoss don't need dedicated Probes for construction and therefore, need fewer Probes to operate a base.
- Introduces decision-making for the Protoss player. To be specific, do you want to increase mineral output or momentarily delay it since an extra Probe would allow you to mind that much more minerals (among other tasks).
- Functions as an APM sink since you can't queue Probe production while using the ability and for every moment it's not doing either, it would be a huge inefficiency on the player's part that would be signifcantly punished for.




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