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Thread: Jace Hall Show Ep. 2

  1. #41

    Default Re: Jace Hall Show Ep. 2

    Quote Originally Posted by Domi87 View Post
    Since this thread seems to be getting derailed, let me pose a question to get it back on track.

    What does "Determination Rounds" at the bottom of the screenshot mean? Anyone know? Also what is co-op skirmish, like a standard unranked melee game or missions or what?
    It probably means there are more than 60 people working on Starcraft 2.

  2. #42
    Alterran's Avatar Junior Member
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    Default Re: Jace Hall Show Ep. 2

    Quote Originally Posted by Triceron View Post
    Not necessarily. That statement is very context sensitive.

    During a crunch, it makes sense to pour more resources to get things done. Polishing levels, bug fixing, anything to improve a game that's on the cusp of being finished. So for the final stretch, it's plausible to 'increase staff', but for higher quality standards.

    Production-wise, you can't throw 120 into a project and expect to finish a game in half the time of 60 people. It doesn't work like that.

    What dictates quality is ultimately time spent on making things work. Blizzard hits a rare situation where they have the financial support to take 5-6 years to make a game. Think of it as writing a book. One author might spend a good 15 years to write an epic series. Getting 3-4 authors working in a 5-year window doesn't produce the same result.
    Oh my god ur really grasping for things to whine about.
    I did in fact edit my post while u were writing this response, to make it more clear what i meant.
    Who the hell thinks 2 people working on 1 project equals half time? no one said that, seriously. We all know it does not work like that, u want a medal for stating it?

    And oh my god again, are you comparing making a computer game to writing a book? your example is horrible. And ur clearly stating that the other is a better book just by ur twisted example.
    How about this then:
    a) One author might spend a good 15 years to write an decent series.
    b) Getting 3-4 authors working in a 5-year window would produce a better series at a shorter time.

    Is a or b better? ....

    Obv ur thinking blizzard is perfect and are having the perfect number of people working at the perfect pace in ur mind. Im sure you were thinking quality quality good good when they were making starcraft ghost too.

  3. #43

    Default Re: Jace Hall Show Ep. 2

    I'm saying Treyarch makes bad CoD games.

  4. #44
    Alterran's Avatar Junior Member
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    Default Re: Jace Hall Show Ep. 2

    And im saying at least they made the game.
    Last time i waited this long for a game, blizzard put it on hold

    Anyhow were can i find S2 of jace hall?

  5. #45

    Default Re: Jace Hall Show Ep. 2

    Quote Originally Posted by rcp181 View Post
    It probably means there are more than 60 people working on Starcraft 2.
    LMFAO!

  6. #46

    Default Re: Jace Hall Show Ep. 2

    Quote Originally Posted by Alterran View Post
    Oh my god ur really grasping for things to whine about.
    You're the one making whiny complaints with no basis in fact, and then when we prove you wrong with sources you just make something else up.

  7. #47

    Default Re: Jace Hall Show Ep. 2

    Quote Originally Posted by Alterran View Post
    Hey my point in this is not the numbers, just drop it girl. Just something i remember from blizzcon, someone saying they had to pull a lot of people out to finish wow expansion and stuff. But i know its been said, and if it affected the development of sc2 enougth for it to be mentioned, then it must have been quiet a few people, right? anyhow enougth of that

    Some people just cant accept the fact that blizzard could do things better... No no.. they just have to be perfect and at the limit with skilled professionals working around the clock to deliver the game, no room for a few more just to make it speed up... i mean they are already around 100 people working on starcraft 2... right.. ri-i-ght.

    Im still gonna stick to my theory that they could use more people to increase production speed and quality.
    Blizzard works by doing meetings, discuss what they want to try on the game, develop it, meet again, see how things have done, decide what to modify, scrap, and/or add, develop again, etc. Adding people past some limit will be useless.

    Blizzard and production speed cannot be used on the same phrase, really

  8. #48

    Default Re: Jace Hall Show Ep. 2

    There are multiple correct terms for how many people are working on StarCraft 2. 3 can be correct, same with 25ish, same with 60, same with 100. It depends on the scope that you look at.

    In terms of balance, there is only a handful, 2-3 I believe. One of which is our favorite David Kim. Then you can expand it to people who are working on SC2 in terms of it's singleplayer. That can get it up to 20ish if you look at designers and producers,etc. Then if you take it a step further and look at Battle.net (which is a separate project) but they're still working on "StarCraft II" as it's being integrated in the game, there's at least another 20-30 people.

    Then you can look at external resources, such as voice actors, story designers, artist resources, musical review, public relations, musicians, orchestras, cinematics, external resources, cross team development assistance. It can easily amount to 200.

    So in short, many of you in your own ways are correct. Ultimately, StarCraft II is more complex than merely a Multiplayer game. It's a shame that many others assume that video game creation is at such a small scale anymore, and are quick to thwart facts in the name of "their own common sense" which in many cases can be provided to be right and wrong at the same time.

    It's all about perception. I hope to see no one else digress un-neccessarily by simplifying the "how many hens are in the henhouse" angle. Blizzard is working on the game and it's not done yet... or it is and it's not in our hands yet.

    Ultimately, it's coming, be it hours, days, weeks or years.
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  9. #49

    Default Re: Jace Hall Show Ep. 2

    Ahem back to my question from the previous page.

  10. #50

    Default Re: Jace Hall Show Ep. 2

    Quote Originally Posted by Gifted View Post
    There are multiple correct terms for how many people are working on StarCraft 2. 3 can be correct, same with 25ish, same with 60, same with 100. It depends on the scope that you look at.

    In terms of balance, there is only a handful, 2-3 I believe. One of which is our favorite David Kim. Then you can expand it to people who are working on SC2 in terms of it's singleplayer. That can get it up to 20ish if you look at designers and producers,etc. Then if you take it a step further and look at Battle.net (which is a separate project) but they're still working on "StarCraft II" as it's being integrated in the game, there's at least another 20-30 people.

    Then you can look at external resources, such as voice actors, story designers, artist resources, musical review, public relations, musicians, orchestras, cinematics, external resources, cross team development assistance. It can easily amount to 200.

    So in short, many of you in your own ways are correct. Ultimately, StarCraft II is more complex than merely a Multiplayer game. It's a shame that many others assume that video game creation is at such a small scale anymore, and are quick to thwart facts in the name of "their own common sense" which in many cases can be provided to be right and wrong at the same time.

    It's all about perception. I hope to see no one else digress un-neccessarily by simplifying the "how many hens are in the henhouse" angle. Blizzard is working on the game and it's not done yet... or it is and it's not in our hands yet.

    Ultimately, it's coming, be it hours, days, weeks or years.
    Hey gifted ^_^.

    Well, the actual starcraft balance team consists of only 2-3 people, but blizzard has stated that their lead designers aren't strictly assigned roles, for most medium scale decisions and up, its a group consensus, not just the consensus of the dev team specifically assigned to that task.

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