That really depends on how the units are animated.
In Warcraft 3, animations are self-contained actions. The 'Attack' animation plays when the unit attacks. If you wanted the unit to run at the enemy while attacking, it would play the attack animation and slide across the floor. Animation blending was somewhat possible, but it usually breaks the animation. Specific 'actions' would have to be tailored to not affect certain areas of the body.
Dawn of War was designed with animation blending in mind. You had separate files that controlled horizontal torso movement, vertical movement, run-cycle, etc. So if you were running towards an enemy and firing on the move, it would be mixing together 3-4 animation files at once, rather than just a static 'Attack Move' animation.
We will have to see what SC2 uses, but I'd figure it'll be something like what War3 uses.




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