Lately, the main SC2 updates we've been hearing about are from the art department. We've heard/seen things from the mildly interesting (e.g. new Disruptor = Sentry) to the dreadfully inane (e.g. new trees!!!). This to me sounds as if the art team, like us, are getting a little bored waiting and are so doodling about randomly.
Hence, I think a better use of their time would be if they improved on attack animations. Currently, ranged units use the same set of attack animations, whether for air or ground units. While this isn't problematic from the top view, it can look really silly up close (e.g. in-game cinematics). Marines will always aim their guns upwards at a 45 degree angle regardless of whether they're shooting at Mutalisks or burrowed Zerglings. Marauders always point their arms forward as their grenades zoom upwards to hit enemies on the higher ground. This, I think can and should be improved upon. As such, I can think of two possible solutions:
OPTION 1:
Ideally, I think units should be able to aim their weapon towards their target's center of mass. This would mean a Marine would aim his gun higher as an air unit gets closer, Zealots would strike downwards when attacking burrowed Zergling, etc. What this would entail would be for each unit model to be given a pivot point (arms for Marines, waist for Zealots, etc) from which the limb can swivel up and down (since the unit always faces the direction it is attacking) and a reference point that would be the point the attacker would be aiming for (very high for Colossus, lower in Thor, etc).
OPTION 2:
If Option 1 is too radical a change and would require too much retooling, a much simpler and straightforward compromise would be to simply introduce new, specific attack animations for air, ground and perhaps underground targets. For the Marine, this would be obviously aiming the gun at a 45 degrees up, flat horizontal and 45 degrees down respectively. I believe this was already employed in WC3 for units that attack air and ground differently. Therefore, this is entirely doable.
So, care to share your thoughts? Which of these options do you think can/should be employed? Is any change even desired in this regard?




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