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Thread: StarCraft II Artwork Thread

  1. #1681

    Default Re: StarCraft II Artwork Thread

    I like that picture a lot, in part because it's just a really solid digital painting. Everything about the hair braids is just really cool to look at.

    On an interesting note, I found this 3D-printable fan-made Viking model, that apparently can really be transformed, without any cheating, and looks good in both forms. I'm very impressed.





    I never worked out a way for Blizzard's to actually transform, and I'm fairly certain that they cheated by clipping and scaling parts of the models into each other for the HotS intro transformation, just because it would be a lot more work for them to come up with a design that really worked. They conformed to their high-detail walker model from Wings of Liberty, which seems to have impossibly tiny folded up wings on its back (here they are on the cinematic version).



    When people tried to rearrange the pieces of that model to get a fighter mode Viking, it ends up with really tiny stubby wings (and they had to cheat by collapsing the guns in on themselves), and it just doesn't look that great. And with the gatling guns being bigger than the wings, I don't think it ever will.



    But you can see this guy got a much better looking fighter mode with larger wings on the back of the assault mode, and it ends up looking really good.





    I still can't figure out where the gatling guns go (and it looks like he still has them telescoping), but I'm glad a good-looking transforming version of this design is actually doable. and clipping the legs through the body completely)
    Last edited by Robear; 01-22-2015 at 05:26 PM.

  2. #1682

    Default Re: StarCraft II Artwork Thread

    Check out this video someone on reddit posted— some great Starcraft Ghost footage from 2007.



    Those dragoon animations look really janky... I'm just gonna pretend I never saw them galluping like that.

    There's some concept art in there that I haven't seen anywhere else, including a hydralisk den and some Stinger orthos.

    Last edited by Robear; 02-03-2015 at 04:06 PM.

  3. #1683

    Default Re: StarCraft II Artwork Thread

    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  4. #1684

    Default Re: StarCraft II Artwork Thread

    ...I think I just found my new sewing project.

    Well, or I would have if I weren't such a sewing noob.

  5. #1685

    Default Re: StarCraft II Artwork Thread



    Quick Phoenix cockpit sketch. A scene where a Protoss steps back into a dormant landed phoenix, and it assembles itself around him as it levitates into the air and then zooms off would be very cool. Make it happen, Blizzard!

    - - - Updated - - -



    Quick Phoenix cockpit sketch. A scene where a Protoss steps back into a dormant landed phoenix, and it assembles itself around him as it levitates into the air and then zooms off would be very cool. Make it happen, Blizzard!

  6. #1686

    Default Re: StarCraft II Artwork Thread

    Quote Originally Posted by Robear View Post
    A scene where a Protoss steps back into a dormant landed phoenix, and it assembles itself around him as it levitates into the air and then zooms off would be very cool. Make it happen, Blizzard!
    That's one helluva concept. I second thy decree, Lord Robear!
    Yes, that's right! That is indeed ME on the right.


    _______________________________________________

  7. #1687

    Default Re: StarCraft II Artwork Thread

    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  8. #1688

    Default Re: StarCraft II Artwork Thread

    I remember that model. The detailing is really great, especially around the engine.

    Here's a quick mockup of the Brood War dragoon sprite design I made today:


  9. #1689

    Default Re: StarCraft II Artwork Thread

    I miss that design, such a weird and unique looking machine.

    - - - Updated - - -

    I miss that design, such a weird and unique looking machine.

  10. #1690

    Default Re: StarCraft II Artwork Thread

    That's a great model. Are you making it for school, or just for fun?

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