This is the only thing I'm going to address here, because its the only relevant point - even if its been explained before. Why the breathing scene?
From the moment Shepard gets hit by the beam, he's dreaming. The Reapers are making another attempt to control him. He fights it. Everything he does is a choice to either give in to the control, or fight it. Ignoring the DLC for now, we still know the only way Shepard survives multiple gunshot wounds, massive explosions, and a possible fall to earth with no parachute and no helmet is if the entire thing is a dream. At multiple points throughout the series we have heard that the Reapers do not want to kill Shepard if he can instead be indoctrinated. Harbinger literally tells him this in the ME2 Arrival DLC. The ending where he is breathing is the part where we finally revert back to reality. Shepard did not give in to the Indoctination by choosing control or synthesis. He chooses destroy, the option the Star Child wants least even though the Star Child claims he is there to protect Organic life from the Synthetics (right after he refers to himself and the Reapers as "us," meaning he's nothing by a lying sack of shit). By choosing destroy, you pass the final indoctrination attempt. The Normandy retreat, the crash, the Buzz Aldrin Stargazer, its all a dream. When Shepard breathes in the rubble, he's waking up. He never left London. It was all a dream.
So again, why the breathing scene? Why lead the player on, and let the Reapers win in 2/3 of the choices?
EA. Money. DLC.
There is absolutely no doubt in my mind the plan was to release a REAL ending eventually. There may even still be. The game did not end with the choice in the dream. It is merely delayed. The controversy surrounding the ending has helped to market the game, and while some people didn't buy it, like me, they will eventually make more money by selling DLC. The original ending wasn't good enough for EA, because if the game conclusively ended all DLC would be pre-ending single player stuff, which is nice but not necessary. By teasing the possibility of a real unambiguous conclusion in DLC, it encourages the memory and talk of the game to stay alive, and for people to buy the new single-player DLC to see how it might affect the real ending. The entire thing is a corporate ploy.





Reply With Quote

