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Thread: StarCraft II Artwork Thread

  1. #1381

    Default Re: StarCraft II Artwork Thread

    While his interpretation is neat, I've gotta say:

    Last edited by Visions of Khas; 03-29-2013 at 06:48 PM.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  2. #1382

    Default Re: StarCraft II Artwork Thread

    The fast and loose proportions are my only problem with it— the marine's collar being the worst offender. Still love it, though.

    Last edited by Robear; 03-29-2013 at 08:32 PM.

  3. #1383

    Default Re: StarCraft II Artwork Thread

    That Zerg picture is cool.

  4. #1384

    Default Re: StarCraft II Artwork Thread

    What's the problem with Zurvan? Primal zergs should be different from Swam zergs. They did not have access to much of the DNA and features the Swarm zergs use, like space-faring adaptations.

    Zerg visual identity has influence of insects, Giger Aliens, 50's sci fi aliens, and also dinosaurs. Just check SC1 lings (the sprite), they're more dinosaurs than anything else. Specifically, velociraptors.

    Anything Samwise does nowadays looks like everything else he does, unfortunately. I mean, Stalkers, anyone? So I agree they should make a bigger effort to differentiate the IPs, and maybe using different artists would be enough; but the "dinosaurness" of Zurvan isn't the problem with him, at all. This is an objective fact, and anyone who disagrees with me is trolling or a lunatic.

    Btw, Abathur doesn't look like nothing else Samwise has drawn so far. It was a nice surprise because I was already convinced he's a repetitive artist.

  5. #1385

    Default Re: StarCraft II Artwork Thread

    I was about to say that I'm sort of worried about the homogenization of the artwork produced by Blizzard. The Hybrid Destroyer is clearly derived from Diablo, who in turn was influenced by the StarCraft II Hydralisk, while the Hybrid Reaver was clearly influenced by the Archangels of Diablo.

    That said, that's only two small similarities. There's nothing wrong with cross-pollination of ideas and concepts like that. I can't say Abathur's worm-cloaca body is necessarily refreshing in design, but it is very appropriate for a Zerg. I can't say the Primal Zerg reminded me of dinosaurs so much as the Naga forces from WarCraft III.

    I think Blizzard just needs a greater infusion of new, younger artists like Lucas Mancini (Mr. Jack).



    Also, Velociraptors looked more like turkeys, so I can't compare them to Zerglings. There is a sort of primal, ancient element to the Zergling, however, so I can agree with you there Tche.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  6. #1386

    Default Re: StarCraft II Artwork Thread

    Quote Originally Posted by TcheQuevara View Post
    Btw, Abathur doesn't look like nothing else Samwise has drawn so far. It was a nice surprise because I was already convinced he's a repetitive artist.
    I'm gonna assume he was inspired by the worm alien from the fucking horrible Dreamcatcher movie.


  7. #1387
    Gradius's Avatar SC:L Addict
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    Default Re: StarCraft II Artwork Thread

    I got more of a Half Life vibe from Abathur:




  8. #1388

    Default Re: StarCraft II Artwork Thread

    I just wanted to bring this to y'alls attention: Apparently you can earn a portrait featuring the original Zealot, Marine or Hydralisk from StarCraft vanilla. Details can be found here, as well as Mr -- Jack's own interpretation of the classic three!
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  9. #1389

    Default Re: StarCraft II Artwork Thread

    Quote Originally Posted by Visions of Khas View Post
    I just wanted to bring this to y'alls attention: Apparently you can earn a portrait featuring the original Zealot, Marine or Hydralisk from StarCraft vanilla. Details can be found here, as well as Mr -- Jack's own interpretation of the classic three!

    I hope that isn't the only 15th Anniversary thing being revealed.

  10. #1390
    Last edited by Visions of Khas; 03-31-2013 at 08:04 AM.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

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