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Thread: StarCraft II Artwork Thread

  1. #651

    Default Re: StarCraft II Artwork Thread

    Shit, that's pretty badass. o_o
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  2. #652

    Default Re: StarCraft II Artwork Thread

    Quote Originally Posted by Zero View Post

    Link

    I'll admit, I'm not normally a fan of pencil sketches, but this was a piece of artwork I couldn't ignore.
    Very cool.

    Protoss Gothick.

  3. #653

    Default Re: StarCraft II Artwork Thread

    Now for some instructional videos.

    Mr Jack gives us some pointers in painting with style.







    Tychus Findlay takes some time out from his busy schedule to pose for the artist.




    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  4. #654
    The_Blade's Avatar Administrator
    Join Date
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    Default Re: StarCraft II Artwork Thread

    Outstanding, these proves that white is a magical color.

  5. #655

    Default Re: StarCraft II Artwork Thread

    Wow, Blade's racist.

    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  6. #656
    The_Blade's Avatar Administrator
    Join Date
    May 2009
    Posts
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    Default Re: StarCraft II Artwork Thread

    Quote Originally Posted by Visions of Khas View Post
    Wow, Blade's racist.

    I meant artwise... like when you added glow, or light reflections or even add ligh into something. I do the outline, then I shadow and finally I move into white and lights.

    Should I now clarify my point any further? ^^

  7. #657

    Default Re: StarCraft II Artwork Thread

    Naw, just giving you a hard time.

    I usually leave blacks and whites for last, too. I get a little irritated sometimes when some artists say to NEVER use pure black, though. Black can add such presence and drama to a piece, or any number of other things. The same goes for white.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  8. #658

    Default Re: StarCraft II Artwork Thread

    Quote Originally Posted by Visions of Khas View Post
    Naw, just giving you a hard time.

    I usually leave blacks and whites for last, too. I get a little irritated sometimes when some artists say to NEVER use pure black, though. Black can add such presence and drama to a piece, or any number of other things. The same goes for white.
    I thinkk this depends on what medium you're using and what you want to achieve (it'll be a bit difficult to avoid black in a graphic pen and ink drawing ). The bit about not using pure, flat black I believe mostly applies to atmospheric darkness in watercolours.

  9. #659

    Default Re: StarCraft II Artwork Thread

    Quote Originally Posted by Eligor View Post
    I thinkk this depends on what medium you're using and what you want to achieve (it'll be a bit difficult to avoid black in a graphic pen and ink drawing ). The bit about not using pure, flat black I believe mostly applies to atmospheric darkness in watercolours.

    Not using pure white or pure black I think has to do with the fact that nothing in nature is purely black or purely white. Even what we consider to be a black glossy object such as the plastic casing of a computer monitor still reflects light in a way that makes it very, very dark grey. Then you have reflections on top of that. Even a white object might not be well lit in any given situation and will have a grey gradient and variations in color. Saving pure white and black for a small amount of extra depth is indeed what makes it come alive. Of course, all rules in art are meant to be broken

    So it depends on the look you are trying to achieve I suppose. I usually work from dark to light, same as Visions of Khas, saving my blacks and whites for last. First thing I usually do is get rid of all the white on the page so I can see my colors since white will start to mess with your eyes and keep distort your perception of the surrounding colors.

    Anywho.. do we have a part of this forum for talking about art techniques? I suppose a thread for that sort of thing could be in the off topic section. Just wondering because I love to get together and talk art with peeps
    Drink Zealot Powerade!
    Nothing gets your Psionic powers flowing like Zealot Powerade!

  10. #660
    The_Blade's Avatar Administrator
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    Default Re: StarCraft II Artwork Thread

    Join the art community group

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