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Thread: StarCraft II Artwork Thread

  1. #1741

    Default Re: StarCraft II Artwork Thread

    https://simonfuchs.wordpress.com/

    Photon Cannon fan art from blizzard artist, wow!

  2. #1742
    dabboy's Avatar Junior Member
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    Default Re: StarCraft II Artwork Thread

    Somebody ventured the Hydralisk Den and came back alive
    5555.jpg

  3. #1743

    Default Re: StarCraft II Artwork Thread

    GhostNova and I are working on another custom unit to follow up the BW-style Hydralisk. It's going to be the Arclite Siege Tank.



    Model isn't quite finished but I think I captured the sprite very well.

  4. #1744

    Default Re: StarCraft II Artwork Thread

    How are you making the legs fit? I always assumed the sprite had them fold in and clamp between the treads.

    (please don't go the Viking route)

  5. #1745

    Default Re: StarCraft II Artwork Thread

    Before I answer I'd like to point out the way the SC2 tank transforms and to look at the original sprite again.

    Here's a gif of the tank in tank mode, and then the first two frames of the siege mode animation.



    The stabilizer arms just appear out of the sides of the main body, they weren't folded up. The feet are also pretty huge, there's no room for them. The only way they could possibly fit inside the tank is if the arms collapse like telescopes, and then inside the middle section one stabilizer would have to be stacked on top of the other. Of course that whole middle section would have to be pretty much completely hollow. Some fan art models decided to make the feet always stay on the outside even in tank mode to get around this, because it's really not a smart design (which is why they switched to folding legs on the outside for StarCraft: Ghost). But my goal here is to remain faithful.

    The in-game SC2 tank's feet are way too large to fit through the hole in the sides of the middle set of tracks and clip through the ground, and when it's in tank mode they just clip together all of the leg pieces in one giant ball in the middle. It's part of SC2's style to have its pieces be so oversized, and then the clipping that comes with that is easily ignored because the way they animate the rest of the tank feels like it has some real weight to it, so no one complains about the tank, even though we all complain about the Viking not making sense.




    So in mine I can try to make it a little more realistic, already my stabilizer feet are too small, because I was trying to avoid having them clip through the treads when they emerge from the middle. Right now mine is maybe just barely possible. But since it's going to be a SC2 unit model, I'm probably going to end up with something very similar to the SC2 tank, because I'm trying to mimic that style.

    Now if I were making a realistic-style arclite, I'd probably use a lot more inspiration from Ghost, and I did make a tank like that 3 years ago, when I was still just figuring Maya out (no clipping when the stabilizers fold here!).



    If I make a tank to go with my main set of models for Unity that are all correctly scaled and everything, it'll be a cool hybrid design.
    Last edited by Robear; 11-15-2016 at 02:31 PM.

  6. #1746

    Default Re: StarCraft II Artwork Thread

    Check this out, someone made a high-detail, properly-sized Gateway... using the SC2 editor! Looks awesome.


  7. #1747

    Default Re: StarCraft II Artwork Thread

    HOLY SHIT that's sexy!

    EDIT And he keeps going!









    EDIT 2: The Sequel

    Okay, so I found out through this artist who did the "Kawaii Zealot" and Cinematic Pylon: Jonathan Berube



    Last edited by Visions of Khas; 11-29-2016 at 09:55 PM.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  8. #1748

    Default Re: StarCraft II Artwork Thread

    http://judicator02.deviantart.com/gallery/
    Check this out this guy, he just released 11 fabulous artworks, like this one http://judicator02.deviantart.com/ar...ling-648838765

  9. #1749

    Default Re: StarCraft II Artwork Thread

    Damn, he's hella talented. Those pencil strokes are great, thanks for finding him!

  10. #1750

    Default Re: StarCraft II Artwork Thread

    Jonathan Berube has uploaded a ton of great images and videos showing the development of the Zealot and Probe cinematic models for LotV, as well as for updating the Ultralisk from the HotS intro.

    Some of it is stuff we already knew about before, since some of the artists working on it posted their bits of it, but there's just a ton there. And he's uploaded videos showing turntables of the models and lighting on their surfaces and all that.

    https://www.artstation.com/artwork/d3Z4A

    https://www.artstation.com/artwork/BeRbz

    https://www.artstation.com/artwork/llWWe

    some examples:




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