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Thread: StarCraft II Artwork Thread

  1. #1731

    Default Re: StarCraft II Artwork Thread

    Definitely some impressive painting skills on display there.

    Here's an update of the classic Hydralisk GhostNova and I are working on. Still polishing it up a bit more, right now it has no portrait and he's gonna try to see about getting some more of the green goopy look in there when it fires. Here's a gfycat link with low image quality but a good framerate, or here's a gif with decent quality but a low framerate:


  2. #1732

    Default Re: StarCraft II Artwork Thread

    I will be allowed to die once ghostnova and you release all of your amazing SC1 models.

  3. #1733

    Default Re: StarCraft II Artwork Thread

    Are y'all going to do a mod with those models?
    "Seeing Fenix once more perplexes me. I feel sadness, when I should feel joy."
    - Artanis.

  4. #1734

    Default Re: StarCraft II Artwork Thread

    GhostNova has a lot of custom campaign stuff bouncing around in the works, but I think he also just enjoys making custom models and trying to recreate a BW-style look for fun, and most of his custom models are just up on SC2mapster for anyone to try. We're not collaborating on a SC2BW mod or anything, but if a SC2BW modder wants to use it, that'd be cool.

    For my part, aside from the SC1 fixation, it's also both a little opportunity to show that I can create game assets that match an existing style and all that. The next level up would be to make something like a Heroes of the Storm character, which would be a lot more intense since they have a lot of sculpted and painted detail in a certain style. I may do that eventually, but the level of detail of SC2 models makes them easier to do.

  5. #1735

    Default Re: StarCraft II Artwork Thread

    Here's an update. That last gif was so blurry you couldn't really tell, but the textures are much improved now. We're working on the portrait as well.


  6. #1736

    Default Re: StarCraft II Artwork Thread

    You going to do a death model/animation for the hydralisk?

  7. #1737

    Default Re: StarCraft II Artwork Thread

    Lookie what I found:

    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  8. #1738

    Default Re: StarCraft II Artwork Thread

    SC1 Hydralisk portrait model 95% done!



    here is some motion:

    Last edited by Robear; 03-06-2016 at 02:32 PM.

  9. #1739

    Default Re: StarCraft II Artwork Thread



























    And finally... Pimp Cane 'Toss.
    Last edited by Visions of Khas; 04-15-2016 at 10:29 PM.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  10. #1740

    Default Re: StarCraft II Artwork Thread


    ( ͡° ͜ʖ ͡°)

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