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Thread: Units & Buildings we haven't seen?

  1. #11

    Default Re: Units & Buildings we haven't seen?

    Quote Originally Posted by KadajSouba View Post
    ...

    Welll there is a lot of failure in your statement. Ill try again:

    I repeat, every. terran. unit. CAN .ATTACK. GROUND.

    Elaborate from there.



    EXACTLY. Thank you for supporting my point of view
    Banshees can cloak. That should theoretically make them as useful as Dark Templar, right?

  2. #12

    Default Re: Units & Buildings we haven't seen?

    Doesn't the banshees attack also have splash? or am I completely out of the loop?
    MAGIKARP USE A SPLASH ATTACK!

  3. #13

    Default Re: Units & Buildings we haven't seen?

    Banshee can attack ground units without being counter attacked by ground units. They also ignore terrain, making things like force field traps and LoS a non issue. Factor in that you can cloak and use banshees against GtA units as well, this makes Banshees very potent for flanking or harassment.

    Think of hitting the enemy back line casters or tanks. Sure you can use any ground Terran unit, but Banshees would be much less risky.

  4. #14

    Default Re: Units & Buildings we haven't seen?

    Quote Originally Posted by RainbowToeSocks View Post
    Doesn't the banshees attack also have splash? or am I completely out of the loop?
    That was removed a while back. It is a single target attack now.

    Quote Originally Posted by Triceron View Post
    Banshee can attack ground units without being counter attacked by ground units. They also ignore terrain, making things like force field traps and LoS a non issue. Factor in that you can cloak and use banshees against GtA units as well, this makes Banshees very potent for flanking or harassment.
    Didn't Nicol already mention all those in his post? I don't quite understand KadajSouba's post and his qualms, since Nicol's response was quite legitimate.

  5. #15
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    Default Re: Units & Buildings we haven't seen?

    Cloak makes the Banshee good in a different way to DT, and that way is not in a siege weirdly enough, because 2*12 damage is no match for the DT's straight 45.

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