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Thread: FB post re unit animation

  1. #1

    Default FB post re unit animation

    Saw this through the steam of my morning coffee...

    The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping.
    While on one level, maybe just slightly more exciting than say....new trees; how do you think this will potentially affect gameplay? A lot of SC playstyles require a near instantaneous response from units.

    Keeping in mind we have not seen these animations for ourselves yet, is this a good direction for the look and feel of Starcraft?

    .
    Last edited by Caliban113; 02-02-2010 at 04:25 PM.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  2. #2
    Junior Member
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    Default Re: FB post re unit animation

    I'm curious as to what those animations look like...sounds awesome though! I guess we'll have to wait to see how/if these new movement animations effect game play.

  3. #3

    Default Re: FB post re unit animation

    Heres looking at you hellion.

  4. #4

    Default Re: FB post re unit animation

    I forgot to mention that the original SC had a short phase where flying units 'banked' while turning - It was removed obviously, but never exactly knew why - Hopefully, some of you that were around for SC1's development can shed some light on that.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  5. #5

    Default Re: FB post re unit animation

    I guess we'll have to wait to see how/if these new movement animations effect game play.
    They won't. This is just beautification stuff. I've always been a sucker for little things that have detailed movements all on their own, so these little touches are always appreciated.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  6. #6

    Default Re: FB post re unit animation

    man .... BETA WTF


    how bored are they? seriously... like hurry the fuck up ... put the programming team on bnet 2.0 team so we can get beta then worry about your tanks bobbing

  7. #7

    Default Re: FB post re unit animation

    Quote Originally Posted by Sydarm View Post
    man .... BETA WTF


    how bored are they? seriously... like hurry the fuck up ... put the programming team on bnet 2.0 team so we can get beta then worry about your tanks bobbing
    The LOL was loud, and expressed out loud indeed.

  8. #8

    Default Re: FB post re unit animation

    Quote Originally Posted by GnaReffotsirk View Post
    The LOL was loud, and expressed out loud indeed.


    its true, so ridiculous ...

  9. #9

    Default Re: FB post re unit animation

    hellion still on wheels...I've lost my hope now.

  10. #10

    Default Re: FB post re unit animation

    Quote Originally Posted by scorpio19 View Post
    hellion still on wheels...I've lost my hope now.
    Halo Wars warthog has one of the best animations ive ever seen on a vehicle. Dont lose hope.

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