Kapeselus answered my question on which ice cream he likes the most
Ok, more serious stuff now! Mine is chocolate and Xordiah loves vanilla. Can't say anything about other CMs' favourites![]()
And he also answered some other less important questions i asked :
The Macro mechanics are still present in the current build. Concerning their purpose, it is to change the gameplay a little bit. They are very useful and we try to make them as useful as possible, so players will want to use them, but also will enjoy using them. We do not want them to become a chore, but rather be a certain extra something for the player to think about while playing.
Talking about changes and updates: Which build are you referring to?As you already know everything is subject to change and the dev team is constantly changing things to make the game as balanced and fun as possible.
For me personally the coolest thing is the Warp Gate. You need to get used to it, as it is a big change compared to SC:BW, but it is extremely useful and being able to warp in units in close proximity to pylons gives you a lot of different strategic options.
Is it necessary to use them, to be competitive? Well this answer is a cliché, but it depends. The purpose of using macro mechanics is to get an edge over your opponent. It is possible beat another player without using different macro mechanics, but it helps quite a lot to use them
About cooldown times: In the current build they are only limited to the amount of energy you have to spend.
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As you already know everything is subject to change and the dev team is constantly changing things to make the game as balanced and fun as possible.






