02-02-2010, 03:06 PM
#11
02-02-2010, 03:09 PM
#12
02-02-2010, 03:21 PM
#13
02-02-2010, 07:12 PM
#14
Archer, to give a relativity that would be more understood.... StarCraft 2 would have to remove minerals/gas and replace it with a capture the flag mechanic. Remove every building but the command center, give you racial decisions upon respawn (since like an FPS you respawn if your main base dies) and essentially enforce a 5v5 setup. Involve maps with no major dynamics other than doodads that have a king of the hill mechanic involved with them.
Also make all units essentially "free" with equal creation times. Upgrades are also almost instantaneous and based on one member of the team playing constant capture the flag.
Then you might get nearly as simple as this game is... without talking about the UI's oversimplification of skill... It highlights all units which are "weak" to your unit's attacks. There are no soft counters as 1 unit with a counter can take down 7+ units which are unfit against it. I'm sure it'll fix it in the next few revisions, but it sincerely feels more like a UMS map than an actual competition of sorts.
BUT, to speak on it further, what kinda beta test doesn't have a working "attack-move"? *chuckles*
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02-02-2010, 07:23 PM
#15
I wasnt saying removing macro would be as simple as C&C4. Just a step in that direction. You can see allot of this in Warcraft 3 gameplay. But Id rather we didnt have another one of those arguements right now
That being said I do think a simple game can still be fun (WC3 is a good example) but to really raise the bar a game needs depth.
02-02-2010, 08:49 PM
#16
Oh, I hear ya... just wanted to share an opinion. No offense is intended as I'm sure you see ^_^
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02-02-2010, 10:25 PM
#17
Aye, I often forget that simple games can be fun. I just don't look for simple in my RTSs. I look for complex strategies and tactical possibilities....none-the-less I will be looking into CNC4 beta eventually. Just don't have high hopes for it =/