Page 2 of 2 FirstFirst 12
Results 11 to 17 of 17

Thread: C&C4 Public Beta

  1. #11

    Default Re: C&C4 Public Beta

    Quote Originally Posted by Gifted View Post
    . It feels "simple" for lack of a better term.
    Bah, I was afraid of this. Whatever happened to depth?! Even SupCom2 is going to be screwed over good because they're designing it simultaneously for the X360!

    IS NOTHING SACRED ANYMORE?!
    Without a home. Without a people. Without mercy. The Arcani

    Blizzard's Exact Mathematical Definition of Soon™: {soon|1 month<soon<∞}

    Another?!

  2. #12

    Default Re: C&C4 Public Beta

    You just wait till the macro mechanics are removed. Then we will be in the same boat

  3. #13

    Default Re: C&C4 Public Beta

    *sobs quietly in the corner*
    Without a home. Without a people. Without mercy. The Arcani

    Blizzard's Exact Mathematical Definition of Soon™: {soon|1 month<soon<∞}

    Another?!

  4. #14

    Default Re: C&C4 Public Beta

    Archer, to give a relativity that would be more understood.... StarCraft 2 would have to remove minerals/gas and replace it with a capture the flag mechanic. Remove every building but the command center, give you racial decisions upon respawn (since like an FPS you respawn if your main base dies) and essentially enforce a 5v5 setup. Involve maps with no major dynamics other than doodads that have a king of the hill mechanic involved with them.

    Also make all units essentially "free" with equal creation times. Upgrades are also almost instantaneous and based on one member of the team playing constant capture the flag.

    Then you might get nearly as simple as this game is... without talking about the UI's oversimplification of skill... It highlights all units which are "weak" to your unit's attacks. There are no soft counters as 1 unit with a counter can take down 7+ units which are unfit against it. I'm sure it'll fix it in the next few revisions, but it sincerely feels more like a UMS map than an actual competition of sorts.

    BUT, to speak on it further, what kinda beta test doesn't have a working "attack-move"? *chuckles*
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

    StarCraft: Legacy: Like us on Facebook - Follow us on Twitter - Subscribe to our Youtube channel
    Legacy Observer: Watch live on Twitch.tv - Like on Facebook - Follow on Twitter - Subscribe to Youtube Channel

  5. #15

    Default Re: C&C4 Public Beta

    Quote Originally Posted by Gifted View Post
    Archer, to give a relativity that would be more understood.... StarCraft 2 would have to remove minerals/gas and replace it with a capture the flag mechanic. Remove every building but the command center, give you racial decisions upon respawn (since like an FPS you respawn if your main base dies) and essentially enforce a 5v5 setup. Involve maps with no major dynamics other than doodads that have a king of the hill mechanic involved with them.

    Also make all units essentially "free" with equal creation times. Upgrades are also almost instantaneous and based on one member of the team playing constant capture the flag.

    Then you might get nearly as simple as this game is... without talking about the UI's oversimplification of skill... It highlights all units which are "weak" to your unit's attacks. There are no soft counters as 1 unit with a counter can take down 7+ units which are unfit against it. I'm sure it'll fix it in the next few revisions, but it sincerely feels more like a UMS map than an actual competition of sorts.

    BUT, to speak on it further, what kinda beta test doesn't have a working "attack-move"? *chuckles*

    I wasnt saying removing macro would be as simple as C&C4. Just a step in that direction. You can see allot of this in Warcraft 3 gameplay. But Id rather we didnt have another one of those arguements right now


    That being said I do think a simple game can still be fun (WC3 is a good example) but to really raise the bar a game needs depth.

  6. #16

    Default Re: C&C4 Public Beta

    Oh, I hear ya... just wanted to share an opinion. No offense is intended as I'm sure you see ^_^
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

    StarCraft: Legacy: Like us on Facebook - Follow us on Twitter - Subscribe to our Youtube channel
    Legacy Observer: Watch live on Twitch.tv - Like on Facebook - Follow on Twitter - Subscribe to Youtube Channel

  7. #17

    Default Re: C&C4 Public Beta

    Aye, I often forget that simple games can be fun. I just don't look for simple in my RTSs. I look for complex strategies and tactical possibilities....none-the-less I will be looking into CNC4 beta eventually. Just don't have high hopes for it =/
    Without a home. Without a people. Without mercy. The Arcani

    Blizzard's Exact Mathematical Definition of Soon™: {soon|1 month<soon<∞}

    Another?!

Similar Threads

  1. Public Polls
    By Perfecttear in forum Site Issues / Feedback
    Replies: 13
    Last Post: 11-24-2009, 11:09 AM
  2. 2010 Beta Date Inquiry: Sc2gdf Thread and Beta Timeline Discussion
    By Santrega in forum StarCraft Discussion
    Replies: 37
    Last Post: 11-13-2009, 09:58 AM
  3. Will SC:L have a public vent for...
    By Sydarm in forum StarCraft Discussion
    Replies: 7
    Last Post: 07-10-2009, 01:45 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •