http://www.1up.com/do/newsStory?cId=3174991
"One of the reasons that StarCraft II had some delays very early on in development is because a fair amount of the design team went onto World of Warcraft for a year to really help finish that game off," Pardo told Eurogamer.StarCraft II lead producer Chris Sigaty was one of those who was pulled away to work on WoW. He said that "during the time that we were working on World of Warcraft, our team got sucked into that to some extent. A lot of our artists went over and worked on WOW - I was called off, too."





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