why does the perspective seem constricted, or somewhat a bit narrow? This has always been an issue with me as well with previous AvP games. Makes dizzy, and fast.
Hunter ( Predator )
Survivor ( Alien )
Prey ( Marines )
01-30-2010, 08:12 PM
#21
why does the perspective seem constricted, or somewhat a bit narrow? This has always been an issue with me as well with previous AvP games. Makes dizzy, and fast.
01-30-2010, 10:05 PM
#22
I do! I do!Who the F*** wants to play a marine??
01-31-2010, 12:33 AM
#23
Playing as a marine was the scaries though when facing aliens.
01-31-2010, 07:08 AM
#24
Hah, I expect "good gameplay" to be a given.
I've got five siblings and we're all healthy gamers, so every time we hear a game drop LAN support (especially when the developers had used it for their own debugging of the game) we drop our financial support. So... I suppose I should say, "Most importantly to me".
Regardless if you've got five guaranteed players to frag with or just one who'd you like to co-op with, I see little justification for the removal -- nay, the locking out of LAN play.
But yeah, it's my biggest worry about the game is the fact that they didn't develop their own proprietary engine and instead used the Unreal 3 engine. Kind of gives it a "mod of a game" feeling. Ah well, if this game is balanced well enough and supported long enough it's good enough.![]()
We endorse the LAN in Starcraft 2 Please. Petition to Blizzard Entertainment.
http://www.petitiononline.com/LANSC2/petition.html
LANHAMMER: 252,778
252,778 against the removal of LAN in StarCraft 2!
IGN's Article Regarding The Petition Reaching 55,000, "...eliminating LAN play reduces choice"
01-31-2010, 07:37 AM
#25
I loved the first one, which is in my opinion one of the best FPS games out there (haven't played the second one yet), so very excited.
Now, if only I had a proper rig to run it.
01-31-2010, 06:03 PM
#26
I'm with Edfishy on this one. I've got a LAN party group...we're small (8 of us) but we play every couple of months when a 3 day weekend shows up. With a game like this, and with other big-name MP games, LAN is -very- important to us.
Also, my wife is almost as avid a gamer as me and I love co-oping with her, hence why Borderlands is one of my favorite games to come in a long time.
However, Edfishy, about the engine...since I'm a game developer myself I can tell you that getting another engine is a million times easier than writing your own. If the engine does what you need it to, it's faster and easier on the team to just go with that. Oftentimes several years are wasted on writing a proprietary engine when an existing one would have saved them time, and in the long run money.
The Unreal engine is FAR FAR too expensive for indie devs like myself, but if you've got the cash and you're going for a AAA title like this, it saves money in the end. 3 years of developer pay for making an engine is more expensive than $300k to buy U3E and get to work on the assets immediately.
01-31-2010, 10:54 PM
#27
Oh, of course, but the difference between using an existing engine and building your own is the difference between Ubisoft's modified Unreal engine for the original Splinter Cell, and Assasin's Creed's proprietary engine (which is now being carried over to Splinter Cell: Conviction). By building the engine from the ground up, it allows for mechanics unseen, such as scaling city walls with minimal effort and fluid third-person group melee combat.
But hey, it took the original Splinter Cell to just use a modded engine for Ubisoft to build what they have today, so there you are.![]()
We endorse the LAN in Starcraft 2 Please. Petition to Blizzard Entertainment.
http://www.petitiononline.com/LANSC2/petition.html
LANHAMMER: 252,778
252,778 against the removal of LAN in StarCraft 2!
IGN's Article Regarding The Petition Reaching 55,000, "...eliminating LAN play reduces choice"
02-01-2010, 12:23 AM
#28
I gotcha. yeah, building your own has its definite merits, but from what I've seen of U3E you can do a lot with it. They wouldn't get away with charging $300K for it if it had lots of limitations hehe.
I mean, look what they pulled off with Borderlands. It is also essentially a "mod," but a heck of a lot different. If the Alien wall movement in the new AVP is similar to the old one, they will have accomplished something. If it's better, woo-ee! It'll be good times to have![]()
02-01-2010, 12:38 AM
#29
It dose look pretty cool, survival mode will be fun.
Looks like playing as a alien is x10 more cool than the other 2 as its always been ;d
Maybe we can all play this together, since I have a extreme distaste for LFD2&1 and everyone is always playing that together =(
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02-01-2010, 03:29 AM
#30
Played the original one way back when, was pretty fun then. Sadly this one still looks the same to me, so it looks like shit compared to today's games and no way would i play it over Sc2.