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Thread: [Pure Speculation] What wont 'survive' Beta?

  1. #51

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    Quote Originally Posted by flabortast View Post
    Stalkers ARE Dragoons with blink.
    Except Stalkers do less damage, build faster, start with a range of 6, require another tech level to get their upgrade, and reportedly run faster (hard to verify).

    Similar role, definitely not the same unit (although honestly blink alone is enough of a game changer to make them totally different from dragoons).

  2. #52

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    They have far more similarities than differences. A Hydralisk isn't a Dragoon since almost everything about them is different from cost to attack, health, speed. A Stalker and a Dragoon's only real difference is blink and damage and better unit AI. The damage reduction is probably there to offset the power of blink but the Dragoon and Stalker are of the same price range, health, speed and placement in the tech tree and role. The Stalker is more like a Dragoon ++.
    Decepticons, transform and rise up!

  3. #53
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    Default Re: [Pure Speculation] What wont 'survive' Beta?

    Quote Originally Posted by Rick View Post
    Unless it doesn't fit.
    If the Hydra doesn't fit, it's not the Hydra having trouble fitting in, it's the Zerg.
    ;p

    Also, I hope the macro mechanics don't survive in their current form. I'd like them to be a bit more about trade-offs than about clicking, in which case they can contribute a ton to diversifying the possible timings...

    As it is, they seem a lot like just manual labor. I know it was probably too convoluted, but the idea maybenexttime and me were proposing back in the day (different gathering speeds, i.e normal and overdrive, where in overdrive you mine more minerals than normal, but deplete even more than you mine, ie mine 8 deplete 10) weren't perfect, but having the only cost of boosting your energy be mana on a building you aren't going to use for anything else anyway, is bad.

  4. #54

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    Quote Originally Posted by FrozenArbiter View Post
    As it is, they seem a lot like just manual labor. I know it was probably too convoluted, but the idea maybenexttime and me were proposing back in the day (different gathering speeds, i.e normal and overdrive, where in overdrive you mine more minerals than normal, but deplete even more than you mine, ie mine 8 deplete 10) weren't perfect, but having the only cost of boosting your energy be mana on a building you aren't going to use for anything else anyway, is bad.
    There are better ways to make them not just clicking than slapping a downside on them. Downsides are a particularly bad choice for the macro mechanics since their function is to promote macro.

  5. #55

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    Colossus, thor and ultralisk will all hopefully will be changed. I personally find them too big, but they each have different problems (i consider them problems) that I personally dont like.

    I hope marauders lose stim and perhaps get a different ability. If they want to emphasize slow, i think it will work well with marines.

    Phoenix needs to unsuck itself. This unit overwhelms me with its underwhelmingness. Im not sure how protoss is supposed to beat zerg in the air when zerg can just outproduce them with corruptors (despite the phoenix being comparatively better ship to ship) and the ability to tech-switch easily into hydras.

    Mothership...

    I hope HT and phase shift get another look (not a fan of this ability).

    These arent even really speculation... more like hopes and dreams

  6. #56
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    Default Re: [Pure Speculation] What wont 'survive' Beta?

    Quote Originally Posted by ArcherofAiur View Post
    There are better ways to make them not just clicking than slapping a downside on them. Downsides are a particularly bad choice for the macro mechanics since their function is to promote macro.
    Yes and they can still promote macro, just not the "do this every 30 seconds" macro but something much more complex, akin to gas-juggling (like what's done frequently in TvP, or even in ZvT) but with more depth.

    I think, as I've said, that a better "do this every 30 seconds" macro-mechanic would be movement based (warp-gates, nydus worm, drop pods), as those will have some decision-making to them regardless.

    Back to base, click mineral line with spell is extremely, extremely contrived and artifical macro... it's like a macro simulator -.-

  7. #57

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    There is a macro mechanic thread ;P

    (i think its been rather dead recently)

  8. #58

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    Quote Originally Posted by KneeofJustice View Post
    There is a macro mechanic thread ;P
    Were waiting on the new protoss macro mechanics.

  9. #59

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    Quote Originally Posted by FrozenArbiter View Post
    Yes and they can still promote macro, just not the "do this every 30 seconds" macro but something much more complex, akin to gas-juggling (like what's done frequently in TvP, or even in ZvT) but with more depth.

    I think, as I've said, that a better "do this every 30 seconds" macro-mechanic would be movement based (warp-gates, nydus worm, drop pods), as those will have some decision-making to them regardless.

    Back to base, click mineral line with spell is extremely, extremely contrived and artifical macro... it's like a macro simulator -.-
    The problem is Redundant Targeting. Thats part of the reason you like movement based mechanics so well. One of many avenues to explore is improving the decision making for targeting of the macro mechanics. Very few people complain about having to click warp in every 40 seconds or so.


    Edit: dang double post.

  10. #60

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    MULE should be more flexible than just being a harvester. Maybe it could build basic buildings or assist SCVs in construction.
    Decepticons, transform and rise up!

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