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Thread: [Pure Speculation] What wont 'survive' Beta?

  1. #21

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    It just looked really sad
    Remember that time in BR1 when the Colossus was made to look stupid due to stupid play? Remember how it got better? And all they did was tweak the damage.

    Sorry, but some people not understanding how to use something correctly is not sufficient evidence to say that something isn't good.

    You cannot, for any reason whatsoever, remove the most iconic zerg unit.
    It is this thought exactly that limits what Blizzard can do. If they gave themselves the freedom to design a true sequel rather than a major upgrade of the original, we might have more innovative gameplay.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

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  2. #22

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    IMHO every single unit is expendable if it improves gameplay. The Terran should have split the Siege Tank into two units, the Zerg should have replaced the Zergling with a melee Roach, and the Protoss should have kept the Tempest.

  3. #23

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    Quote Originally Posted by Nicol Bolas View Post
    Remember that time in BR1 when the Colossus was made to look stupid due to stupid play? Remember how it got better? And all they did was tweak the damage.

    Sorry, but some people not understanding how to use something correctly is not sufficient evidence to say that something isn't good.



    It is this thought exactly that limits what Blizzard can do. If they gave themselves the freedom to design a true sequel rather than a major upgrade of the original, we might have more innovative gameplay.
    Lol, you might want to try using a better example than the colossus, considering how so many people still see it as weak :P

    Regardless, you're not going to save the changeling by increasing it's damage. That's not what it's there for. I'm not saying it can't be saved, but right now (or in whatever build we're used to seeing) the changeling is utter crap.

    The only thing the changeling conceivably has going for it is that it only costs energy from an overseer. Then again, the overseer is probably going to have more than one ability, and if that ability is any good then the changeling becomes obsolete.
    Last edited by rcp181; 01-28-2010 at 07:16 PM.

  4. #24

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    Quote Originally Posted by rcp181 View Post
    Rofl /thread

    The fact that we all forgot about it seems evidence enough that it's an incredibly unimpressive unit. In one of the gstar videos a player uses two and they're both killed instantly by idle units before they get a chance to morph. It just looked really sad
    Right - Forgot all about this unit myself. Plus, I dont think anyone is going fall for even the most sucessful use of the Changeling. I mean, who isn't going to notice that? -

    Obviously not OP or anything; just too tough to pull off and really not worth the energy or the effort that could have been spent on other tasks.

    Maybe if it could transform into a worker unit? You could drop in a changeling, wait for it to transform, sidle it up to a mineral patch and hope your opponent doesn't notice for a bit. (?)
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


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  5. #25

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    Quote Originally Posted by Nicol Bolas View Post
    It is this thought exactly that limits what Blizzard can do. If they gave themselves the freedom to design a true sequel rather than a major upgrade of the original, we might have more innovative gameplay.
    They DO have the freedom to design a 'true' sequel. It was their choice not to for multiplayer.

    Personally I still hold out for singleplayer surprises. War3 had hundreds of creeps, SC2 can offer a ton of new units that never make it to multiplay.

  6. #26

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    Quote Originally Posted by Triceron View Post
    They DO have the freedom to design a 'true' sequel. It was their choice not to for multiplayer.

    Personally I still hold out for singleplayer surprises. War3 had hundreds of creeps, SC2 can offer a ton of new units that never make it to multiplay.
    This is exactly why I love custom maps and campaigns!

  7. #27

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    changeling, brood lord, lurker, proton charge, spawn infested terran ability & mothership.
    Find Humanity ... Assimilate ... Learn ... Evolve.

  8. #28
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    Default Re: [Pure Speculation] What wont 'survive' Beta?

    M.U.L.E (sorry Archer) won't survive....or not in their current state (unknown one)

    Changeling, brood lord, and almost all the Zerg race are scrapped...need massive remake

  9. #29

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    Quote Originally Posted by Caliban113 View Post
    Right - Forgot all about this unit myself. Plus, I dont think anyone is going fall for even the most sucessful use of the Changeling. I mean, who isn't going to notice that? -

    Obviously not OP or anything; just too tough to pull off and really not worth the energy or the effort that could have been spent on other tasks.

    Maybe if it could transform into a worker unit? You could drop in a changeling, wait for it to transform, sidle it up to a mineral patch and hope your opponent doesn't notice for a bit. (?)
    To be honest the changeling is not that bad of an idea because it extend upon a popular sc1 zerg scouting technique that implies leaving your overlords around the map on "safe" spots. So let’s just say you left your overlord near the enemy base, you'll want to morph him into an overseer for the extended sight range + detection. Since the unit is already in place, why not try to gather some more intel on the enemy with a changeling? My problem is that this particular scouting technique is really inferior to what is available to the Terran and Protoss. The Terran can scan anywhere and the Protoss can send observers anywhere. The zerg on the other, with the lost of the scourge, cannot scout properly a base that is on elevated ground (think about python or lost temple) without either:

    A. teching to mutalisk/air (not good if you're going ground)
    B. Risking the life of a supply provider (overlord or overseer)
    C. Losing time and apm by trying to do a changeling trick (that might not even work)

    Changeling cannot work well on this situation (elevated ground base) because he needs to be spawned on the ground level which means he would have to go through the enemy natural expo to reach the main. The reason why he needs to be spawned on the ground level is because that, at this point (the point at which the zerg can build changelings), I assume that the enemy's main is well defended enough so that the overseer has no way of approaching it without risking to be killed. Knowing that the changeling has to go through the natural to reach the main, the problem is that he doesn't have enough hit points, isn't fast enough or cannot fly to bypass the enemy defense if he's detected.

    There's too much risk in using a changeling for the Zerg player while the Protoss and the Terran player can scout the enemy when they want to without risking much.

    My solution to the problem would either be to make the overseer able to spawn a flying scouting unit or to give him the old parasite ability. If they insist on keeping the changeling they’ll need to boost him up a lot or prove me that he can work properly the way he is. I kinda like the idea that caliban is saying, "if you're gonna risk more, you'll earn more" but at the same time I find it unfair that the zerg would be risking more simply to scout compared to the other races.
    Last edited by sandwich_bird; 01-28-2010 at 08:33 PM.

  10. #30

    Default Re: [Pure Speculation] What wont 'survive' Beta?

    Quote Originally Posted by Arkalis View Post
    M.U.L.E (sorry Archer)
    Why? The Mule is one of the most innovative concepts in Starcraft. It just needs polishing.

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