In anticipation of tomorrow's, 'big news' ™
Wanted to hear which units / abilities / tactics you guys think wont make it to the end of Beta/ship. Too strong? - Too spammable? Too stupid? Is there enough balancing room to fix?
You name it...
Again, as the title says, this is pure speculation, so let it fly.
For me? Its 'Salvage' - I forsee a truckload of annoying bunker/turret spam (In theory) for next to no risk. While it may stay in the game, I don't see any way it can stay at 100% return.




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