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Thread: Beta Length Speculation

  1. #21

    Default Re: Beta Length Speculation

    Key point: Does anyone remember HOW previous beta's were announced?

  2. #22

    Default Re: Beta Length Speculation

    Yep

    With people leaking images of the mailed Beta CDs online, a few days before Blizzard makes an official statement

    Shortly after, Warforge and such went up online.

  3. #23

    Default Re: Beta Length Speculation

    And how did Blizzard make the official statement?

  4. #24

    Default Re: Beta Length Speculation

    Quote Originally Posted by ArcherofAiur View Post
    And how did Blizzard make the official statement?
    Typical blue post/press release? Honestly I've never really paid much attention because I'm too busy playing the beta by the time they announce it :P

  5. #25

    Default Re: Beta Length Speculation

    To OP: You can speculate all you want. Blizzard has a long record of proving positive speculators wrong in terms of timelines and dates. They have repeatedly stated it will take 4-6 months.

    As far as balance goes. I sincerely believe this time it won't take that much. SC2 as cool as it looks won't be remotely close to be as hard to balance compared to WAR3 and considering the amount of testers invovled in Beta, I'm sure most synergy strats would be quickly discovered.
    Hey guys I want you all to know that my team is playing/did great this weekend so I am going to go ahead and make it my status because I know you all care and want to know my opinion on it.
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  6. #26

    Default Re: Beta Length Speculation

    I think Beta will take an extremely long time for one reason, Macro. Blizzard is trying something that has never been tried before in an RTS. I think it will take a long time to finally get it right but the payoff will eventually be worth it.
    Last edited by ArcherofAiur; 01-27-2010 at 04:16 PM.

  7. #27

    Default Re: Beta Length Speculation

    Macro isn't really a fine-tune issue. They're going to balance it for the highest level of play and let it vary for any other skill level. It's a fairly broad mechanic considering it was implemented as a filler for MBS and automine. If there are any balance issues, it only really affects the pros.

    Might sound like I'm talking crazy, since Macro Mechanics are a big part of the game - but put it this way, not all of us are able to micro like a pro, I doubt everyone will be able to macro like a pro. I doubt macro mechanic fine-tune balance will be an issue for most players playing the game, they aren't going to require using them at all in their games to stay competitive. It's an optional mechanic sorta like how micro is optional for a casual macro player.
    Last edited by Triceron; 01-27-2010 at 04:42 PM.

  8. #28

    Default Re: Beta Length Speculation

    Quote Originally Posted by Triceron View Post
    Macro isn't really a fine-tune issue. They're going to balance it for the highest level of play and let it vary for any other skill level. It's a fairly broad mechanic considering it was implemented as a filler for MBS and automine. If there are any balance issues, it only really affects the pros.

    I wasn't talking about balance problems.

  9. #29

    Default Re: Beta Length Speculation

    Quote Originally Posted by ArcherofAiur View Post
    And how did Blizzard make the official statement?
    I took part in the WotLK beta. I found out it started when the key was in my email. I think Blizzard commented on it almost as an afterthought after the WoW community sites had already exploded with it.

    Edit: Well... I did some digging, and *more* accurately: I got accepted into the WotLK beta on July 22nd. The beta client could actually be downloaded as early as the 17th of that July. Blizzard posted the announcement on the forums, and beta instructions on the WoW site the morning of July 18th. However:

    There was no announcement of when the beta would start before it started.
    Last edited by ego; 01-27-2010 at 06:58 PM. Reason: Fact checking.

  10. #30

    Default Re: Beta Length Speculation

    Quote Originally Posted by ArcherofAiur View Post
    I wasn't talking about balance problems.
    Are you talking about playability and that "fun" factor then?

    Way I see it, BETA is for maximizing fun for the non-pro and balancing for the pros.


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